67 lines
2.2 KiB
HLSL
67 lines
2.2 KiB
HLSL
|
cbuffer cbuffer_x_7 : register(b1, space0) {
|
||
|
uint4 x_7[10];
|
||
|
};
|
||
|
cbuffer cbuffer_x_9 : register(b0, space0) {
|
||
|
uint4 x_9[1];
|
||
|
};
|
||
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
|
||
|
void main_1() {
|
||
|
float nan = 0.0f;
|
||
|
float4 undefined = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
bool x_83 = false;
|
||
|
bool x_84_phi = false;
|
||
|
nan = asfloat(-1);
|
||
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
||
|
const int x_43 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
|
||
|
const int x_46 = asint(x_7[1].x);
|
||
|
const int x_49 = asint(x_7[2].x);
|
||
|
const int x_52 = asint(x_7[3].x);
|
||
|
const int x_56 = asint(x_7[4].x);
|
||
|
const int x_59 = asint(x_7[5].x);
|
||
|
const int x_62 = asint(x_7[6].x);
|
||
|
const int x_65 = asint(x_7[7].x);
|
||
|
const float x_68 = nan;
|
||
|
undefined = lerp(float4(float(x_43), float(x_46), float(x_49), float(x_52)), float4(float(x_56), float(x_59), float(x_62), float(x_65)), float4(x_68, x_68, x_68, x_68));
|
||
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
||
|
const int x_72 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
||
|
const int x_74 = asint(x_7[9].x);
|
||
|
const bool x_75 = (x_72 == x_74);
|
||
|
x_84_phi = x_75;
|
||
|
if (!(x_75)) {
|
||
|
const float x_80 = undefined.x;
|
||
|
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
|
||
|
const float x_82 = asfloat(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]);
|
||
|
x_83 = (x_80 > x_82);
|
||
|
x_84_phi = x_83;
|
||
|
}
|
||
|
if (x_84_phi) {
|
||
|
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
|
||
|
const int x_89 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]);
|
||
|
const int x_92 = asint(x_7[8].x);
|
||
|
const int x_95 = asint(x_7[8].x);
|
||
|
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
|
||
|
const int x_98 = asint(x_7[scalar_offset_4 / 4][scalar_offset_4 % 4]);
|
||
|
x_GLF_color = float4(float(x_89), float(x_92), float(x_95), float(x_98));
|
||
|
} else {
|
||
|
const int x_102 = asint(x_7[8].x);
|
||
|
const float x_103 = float(x_102);
|
||
|
x_GLF_color = float4(x_103, x_103, x_103, x_103);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol {
|
||
|
float4 x_GLF_color_1 : SV_Target0;
|
||
|
};
|
||
|
|
||
|
tint_symbol main() {
|
||
|
main_1();
|
||
|
const main_out tint_symbol_1 = {x_GLF_color};
|
||
|
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
|
||
|
return tint_symbol_4;
|
||
|
}
|