56 lines
1.2 KiB
WebGPU Shading Language
56 lines
1.2 KiB
WebGPU Shading Language
|
[[block]]
|
||
|
struct buf1 {
|
||
|
v1 : vec2<f32>;
|
||
|
};
|
||
|
|
||
|
type Arr = [[stride(16)]] array<i32, 2>;
|
||
|
|
||
|
[[block]]
|
||
|
struct buf0 {
|
||
|
x_GLF_uniform_int_values : Arr;
|
||
|
};
|
||
|
|
||
|
[[group(0), binding(1)]] var<uniform> x_6 : buf1;
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_8 : buf0;
|
||
|
|
||
|
fn main_1() {
|
||
|
var b : bool;
|
||
|
b = true;
|
||
|
let x_38 : f32 = x_6.v1.x;
|
||
|
let x_40 : f32 = x_6.v1.y;
|
||
|
if ((x_38 > x_40)) {
|
||
|
let x_45 : f32 = x_6.v1.x;
|
||
|
let x_47 : f32 = x_6.v1.y;
|
||
|
if ((x_45 < x_47)) {
|
||
|
b = false;
|
||
|
}
|
||
|
}
|
||
|
let x_51 : bool = b;
|
||
|
if (x_51) {
|
||
|
let x_10 : i32 = x_8.x_GLF_uniform_int_values[0];
|
||
|
let x_11 : i32 = x_8.x_GLF_uniform_int_values[1];
|
||
|
let x_12 : i32 = x_8.x_GLF_uniform_int_values[1];
|
||
|
let x_13 : i32 = x_8.x_GLF_uniform_int_values[0];
|
||
|
x_GLF_color = vec4<f32>(f32(x_10), f32(x_11), f32(x_12), f32(x_13));
|
||
|
} else {
|
||
|
let x_14 : i32 = x_8.x_GLF_uniform_int_values[1];
|
||
|
let x_65 : f32 = f32(x_14);
|
||
|
x_GLF_color = vec4<f32>(x_65, x_65, x_65, x_65);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|