92 lines
2.4 KiB
Plaintext
92 lines
2.4 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[5];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
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int count0 = 0;
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int count1 = 0;
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int i = 0;
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int const x_29 = x_6.x_GLF_uniform_int_values.arr[2].el;
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count0 = x_29;
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int const x_31 = x_6.x_GLF_uniform_int_values.arr[2].el;
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count1 = x_31;
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int const x_33 = x_6.x_GLF_uniform_int_values.arr[2].el;
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i = x_33;
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while (true) {
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int const x_38 = i;
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int const x_40 = x_6.x_GLF_uniform_int_values.arr[4].el;
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if ((x_38 < x_40)) {
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} else {
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break;
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}
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int const x_43 = i;
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switch(x_43) {
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case 0:
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case 1: {
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int const x_47 = count0;
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count0 = (x_47 + 1);
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/* fallthrough */
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}
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case 2:
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case 3: {
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int const x_49 = count1;
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count1 = (x_49 + 1);
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break;
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}
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default: {
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break;
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}
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}
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{
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int const x_51 = i;
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i = (x_51 + 1);
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}
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}
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int const x_53 = count1;
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int const x_55 = x_6.x_GLF_uniform_int_values.arr[0].el;
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if ((x_53 == x_55)) {
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int const x_61 = x_6.x_GLF_uniform_int_values.arr[3].el;
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int const x_64 = x_6.x_GLF_uniform_int_values.arr[2].el;
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int const x_67 = x_6.x_GLF_uniform_int_values.arr[2].el;
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int const x_70 = x_6.x_GLF_uniform_int_values.arr[3].el;
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*(tint_symbol_4) = float4(float(x_61), float(x_64), float(x_67), float(x_70));
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} else {
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int const x_74 = x_6.x_GLF_uniform_int_values.arr[2].el;
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float const x_75 = float(x_74);
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*(tint_symbol_4) = float4(x_75, x_75, x_75, x_75);
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}
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int const x_77 = count0;
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int const x_79 = x_6.x_GLF_uniform_int_values.arr[1].el;
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if ((x_77 != x_79)) {
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int const x_84 = x_6.x_GLF_uniform_int_values.arr[2].el;
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float const x_85 = float(x_84);
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*(tint_symbol_4) = float4(x_85, x_85, x_85, x_85);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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