dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-instructions-first-valu.../0-opt.wgsl

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WebGPU Shading Language
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2021-07-23 13:10:12 +00:00
struct S {
data : i32;
};
[[block]]
struct buf1 {
v1 : vec2<f32>;
};
type Arr = [[stride(16)]] array<i32, 5>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(1)]] var<uniform> x_8 : buf1;
[[group(0), binding(0)]] var<uniform> x_10 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn func_struct_S_i11_(s : ptr<function, S>) {
let x_166 : f32 = x_8.v1.x;
let x_168 : f32 = x_8.v1.y;
if ((x_166 > x_168)) {
return;
}
let x_173 : i32 = x_10.x_GLF_uniform_int_values[0];
(*(s)).data = x_173;
return;
}
fn main_1() {
var i : i32;
var arr : array<S, 3>;
var i_1 : i32;
var param : S;
var j : i32;
var x_132 : bool;
var x_142 : bool;
var x_133_phi : bool;
var x_143_phi : bool;
let x_46 : i32 = x_10.x_GLF_uniform_int_values[2];
i = x_46;
loop {
let x_51 : i32 = i;
let x_53 : i32 = x_10.x_GLF_uniform_int_values[0];
if ((x_51 < x_53)) {
} else {
break;
}
let x_56 : i32 = i;
let x_57 : i32 = i;
arr[x_56].data = x_57;
continuing {
let x_59 : i32 = i;
i = (x_59 + 1);
}
}
let x_62 : i32 = x_10.x_GLF_uniform_int_values[2];
i_1 = x_62;
loop {
let x_67 : i32 = i_1;
let x_69 : i32 = x_10.x_GLF_uniform_int_values[0];
if ((x_67 < x_69)) {
} else {
break;
}
let x_73 : f32 = x_8.v1.x;
let x_75 : f32 = x_8.v1.y;
if ((x_73 > x_75)) {
break;
}
let x_79 : i32 = i_1;
let x_81 : i32 = arr[x_79].data;
let x_83 : i32 = x_10.x_GLF_uniform_int_values[3];
if ((x_81 == x_83)) {
let x_88 : i32 = i_1;
let x_90 : S = arr[x_88];
param = x_90;
func_struct_S_i11_(&(param));
let x_92 : S = param;
arr[x_88] = x_92;
} else {
let x_95 : i32 = x_10.x_GLF_uniform_int_values[2];
j = x_95;
loop {
let x_100 : i32 = j;
let x_102 : i32 = x_10.x_GLF_uniform_int_values[0];
if ((x_100 < x_102)) {
} else {
break;
}
let x_105 : i32 = j;
let x_107 : i32 = arr[x_105].data;
let x_109 : i32 = x_10.x_GLF_uniform_int_values[4];
if ((x_107 > x_109)) {
discard;
}
continuing {
let x_113 : i32 = j;
j = (x_113 + 1);
}
}
}
continuing {
let x_115 : i32 = i_1;
i_1 = (x_115 + 1);
}
}
let x_118 : i32 = x_10.x_GLF_uniform_int_values[2];
let x_120 : i32 = arr[x_118].data;
let x_122 : i32 = x_10.x_GLF_uniform_int_values[2];
let x_123 : bool = (x_120 == x_122);
x_133_phi = x_123;
if (x_123) {
let x_127 : i32 = x_10.x_GLF_uniform_int_values[3];
let x_129 : i32 = arr[x_127].data;
let x_131 : i32 = x_10.x_GLF_uniform_int_values[0];
x_132 = (x_129 == x_131);
x_133_phi = x_132;
}
let x_133 : bool = x_133_phi;
x_143_phi = x_133;
if (x_133) {
let x_137 : i32 = x_10.x_GLF_uniform_int_values[1];
let x_139 : i32 = arr[x_137].data;
let x_141 : i32 = x_10.x_GLF_uniform_int_values[1];
x_142 = (x_139 == x_141);
x_143_phi = x_142;
}
let x_143 : bool = x_143_phi;
if (x_143) {
let x_148 : i32 = x_10.x_GLF_uniform_int_values[3];
let x_151 : i32 = x_10.x_GLF_uniform_int_values[2];
let x_154 : i32 = x_10.x_GLF_uniform_int_values[2];
let x_157 : i32 = x_10.x_GLF_uniform_int_values[3];
x_GLF_color = vec4<f32>(f32(x_148), f32(x_151), f32(x_154), f32(x_157));
} else {
let x_161 : i32 = x_10.x_GLF_uniform_int_values[2];
let x_162 : f32 = f32(x_161);
x_GLF_color = vec4<f32>(x_162, x_162, x_162, x_162);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}