101 lines
3.2 KiB
HLSL
101 lines
3.2 KiB
HLSL
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void set_float3(inout float3 vec, int idx, float val) {
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vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec;
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}
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cbuffer cbuffer_x_7 : register(b1, space0) {
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uint4 x_7[2];
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};
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cbuffer cbuffer_x_10 : register(b0, space0) {
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uint4 x_10[4];
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};
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float2x3 m23 = float2x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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int i = 0;
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const float x_46 = asfloat(x_7[1].x);
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m23 = float2x3(float3(x_46, 0.0f, 0.0f), float3(0.0f, x_46, 0.0f));
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i = 1;
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while (true) {
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bool x_80 = false;
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bool x_81_phi = false;
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const int x_54 = i;
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const int x_56 = asint(x_10[3].x);
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if ((x_54 < x_56)) {
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} else {
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break;
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}
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_60 = asint(x_10[scalar_offset / 4][scalar_offset % 4]);
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const int x_62 = asint(x_10[2].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_64 = asfloat(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const float x_66 = m23[x_60][x_62];
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set_float3(m23[x_60], x_62, (x_66 + x_64));
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const float x_70 = gl_FragCoord.y;
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_72 = asfloat(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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if ((x_70 < x_72)) {
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}
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x_81_phi = true;
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if (true) {
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const float x_79 = gl_FragCoord.x;
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x_80 = (x_79 < 0.0f);
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x_81_phi = x_80;
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}
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if (!(x_81_phi)) {
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break;
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}
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{
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i = (i + 1);
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}
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}
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const float2x3 x_87 = m23;
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const int x_89 = asint(x_10[1].x);
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const int x_92 = asint(x_10[1].x);
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const int x_95 = asint(x_10[1].x);
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const int x_98 = asint(x_10[1].x);
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const int x_101 = asint(x_10[1].x);
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_104 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const float2x3 x_108 = float2x3(float3(float(x_89), float(x_92), float(x_95)), float3(float(x_98), float(x_101), float(x_104)));
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bool tint_tmp = all((x_87[0u] == x_108[0u]));
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if (tint_tmp) {
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tint_tmp = all((x_87[1u] == x_108[1u]));
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}
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if ((tint_tmp)) {
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const int x_122 = asint(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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const int x_125 = asint(x_10[1].x);
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const int x_128 = asint(x_10[1].x);
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const int x_131 = asint(x_10[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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x_GLF_color = float4(float(x_122), float(x_125), float(x_128), float(x_131));
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} else {
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const int x_135 = asint(x_10[1].x);
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const float x_136 = float(x_135);
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x_GLF_color = float4(x_136, x_136, x_136, x_136);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_6;
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}
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