dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-mem-pass-sum-struct-mem.../0-opt.spvasm.expected.wgsl

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WebGPU Shading Language
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2021-07-23 13:10:12 +00:00
struct S {
a : i32;
b : i32;
c : i32;
};
[[block]]
struct buf0 {
one : i32;
};
[[group(0), binding(0)]] var<uniform> x_10 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_43 : i32;
var x_44 : bool = false;
var arr : array<S, 2>;
var param : S;
var param_1 : i32;
loop {
var x_50 : i32;
x_50 = x_10.one;
arr[x_50].a = 2;
let x_53 : i32 = arr[1].a;
if ((x_53 < 1)) {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
x_44 = true;
break;
} else {
let x_60 : S = arr[1];
param = x_60;
param_1 = (2 + bitcast<i32>(x_50));
let x_61 : i32 = param_1;
let x_62 : ptr<function, i32> = &(param.a);
let x_63 : S = param;
var x_64_1 : S = x_63;
x_64_1.a = x_61;
let x_64 : S = x_64_1;
param = x_64;
let x_65 : S = param;
if ((x_65.a == 2)) {
let x_70 : S = param;
var x_71_1 : S = x_70;
x_71_1.a = 9;
let x_71 : S = x_71_1;
param = x_71;
}
let x_72 : i32 = param_1;
let x_74 : ptr<function, i32> = &(param.b);
let x_75 : S = param;
var x_76_1 : S = x_75;
x_76_1.b = (x_72 + 1);
let x_76 : S = x_76_1;
param = x_76;
let x_77 : i32 = param_1;
let x_79 : ptr<function, i32> = &(param.c);
let x_80 : S = param;
var x_81_1 : S = x_80;
x_81_1.c = (x_77 + 2);
let x_81 : S = x_81_1;
param = x_81;
let x_82 : S = param;
if ((x_82.b == 2)) {
let x_87 : S = param;
var x_88_1 : S = x_87;
x_88_1.b = 7;
let x_88 : S = x_88_1;
param = x_88;
}
let x_89 : S = param;
let x_91 : S = param;
let x_94 : S = param;
x_43 = ((x_89.a + x_91.b) + x_94.c);
let x_97 : i32 = x_43;
if ((x_97 == 12)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
}
x_44 = true;
break;
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}
fn func_struct_S_i1_i1_i11_i1_(s : ptr<function, S>, x : ptr<function, i32>) -> i32 {
let x_103 : i32 = *(x);
let x_104 : ptr<function, i32> = &((*(s)).a);
*(x_104) = x_103;
let x_105 : i32 = *(x_104);
if ((x_105 == 2)) {
*(x_104) = 9;
}
let x_109 : i32 = *(x);
let x_111 : ptr<function, i32> = &((*(s)).b);
*(x_111) = (x_109 + 1);
let x_112 : i32 = *(x);
let x_114 : ptr<function, i32> = &((*(s)).c);
*(x_114) = (x_112 + 2);
let x_115 : i32 = *(x_111);
if ((x_115 == 2)) {
*(x_111) = 7;
}
let x_119 : i32 = *(x_104);
let x_120 : i32 = *(x_111);
let x_122 : i32 = *(x_114);
return ((x_119 + x_120) + x_122);
}