dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-mod-uint-bits-float/0-opt.wgsl.expected.wgsl

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WebGPU Shading Language
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2021-07-23 13:10:12 +00:00
type Arr = [[stride(16)]] array<f32, 3>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
fn main_1() {
var a : f32;
a = (bitcast<f32>(1u) % 1.0);
let x_29 : f32 = x_6.x_GLF_uniform_float_values[1];
x_GLF_color = vec4<f32>(x_29, x_29, x_29, x_29);
let x_31 : f32 = a;
let x_33 : f32 = x_6.x_GLF_uniform_float_values[2];
if ((x_31 < x_33)) {
let x_38 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_40 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_42 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_44 : f32 = x_6.x_GLF_uniform_float_values[0];
x_GLF_color = vec4<f32>(x_38, x_40, x_42, x_44);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}