dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-multiple-one-iteration-.../0-opt.spvasm.expected.msl

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2021-07-23 13:10:12 +00:00
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread int* const tint_symbol_4, thread float4* const tint_symbol_5) {
float2x3 m23 = float2x3(0.0f);
float2x4 m24 = float2x4(0.0f);
float3x2 m32 = float3x2(0.0f);
float3x3 m33 = float3x3(0.0f);
float3x4 m34 = float3x4(0.0f);
float4x2 m42 = float4x2(0.0f);
float4x3 m43 = float4x3(0.0f);
float4x4 m44 = float4x4(0.0f);
int i = 0;
int i_1 = 0;
int i_2 = 0;
int i_3 = 0;
int i_4 = 0;
int i_5 = 0;
int i_6 = 0;
int i_7 = 0;
int i_8 = 0;
int i_9 = 0;
int i_10 = 0;
int i_11 = 0;
int i_12 = 0;
int i_13 = 0;
int i_14 = 0;
int i_15 = 0;
int i_16 = 0;
int i_17 = 0;
int i_18 = 0;
int i_19 = 0;
int i_20 = 0;
int i_21 = 0;
int i_22 = 0;
int i_23 = 0;
int i_24 = 0;
int i_25 = 0;
int i_26 = 0;
int i_27 = 0;
int i_28 = 0;
int i_29 = 0;
int i_30 = 0;
int i_31 = 0;
int i_32 = 0;
int i_33 = 0;
int i_34 = 0;
int i_35 = 0;
int i_36 = 0;
int i_37 = 0;
float sum = 0.0f;
int r = 0;
*(tint_symbol_4) = 0;
m23 = float2x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f));
m24 = float2x4(float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f));
m32 = float3x2(float2(0.0f, 0.0f), float2(0.0f, 0.0f), float2(0.0f, 0.0f));
m33 = float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f));
m34 = float3x4(float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f));
m42 = float4x2(float2(0.0f, 0.0f), float2(0.0f, 0.0f), float2(0.0f, 0.0f), float2(0.0f, 0.0f));
m43 = float4x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f));
m44 = float4x4(float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f));
i = 0;
while (true) {
int const x_105 = i;
if ((x_105 < 1)) {
} else {
break;
}
i_1 = 0;
while (true) {
int const x_112 = i_1;
if ((x_112 < 1)) {
} else {
break;
}
i_2 = 0;
while (true) {
int const x_119 = i_2;
if ((x_119 < 1)) {
} else {
break;
}
i_3 = 0;
while (true) {
int const x_126 = i_3;
if ((x_126 < 1)) {
} else {
break;
}
i_4 = 0;
while (true) {
int const x_133 = i_4;
if ((x_133 < 1)) {
} else {
break;
}
i_5 = 0;
while (true) {
int const x_140 = i_5;
if ((x_140 < 1)) {
} else {
break;
}
i_6 = 0;
while (true) {
int const x_147 = i_6;
if ((x_147 < 1)) {
} else {
break;
}
i_7 = 0;
while (true) {
int const x_154 = i_7;
if ((x_154 < 1)) {
} else {
break;
}
i_8 = 0;
while (true) {
int const x_161 = i_8;
if ((x_161 < 1)) {
} else {
break;
}
i_9 = 0;
while (true) {
int const x_168 = i_9;
if ((x_168 < 1)) {
} else {
break;
}
i_10 = 0;
while (true) {
int const x_175 = i_10;
if ((x_175 < 1)) {
} else {
break;
}
i_11 = 0;
while (true) {
int const x_182 = i_11;
if ((x_182 < 1)) {
} else {
break;
}
i_12 = 0;
while (true) {
int const x_189 = i_12;
if ((x_189 < 1)) {
} else {
break;
}
i_13 = 0;
while (true) {
int const x_196 = i_13;
if ((x_196 < 1)) {
} else {
break;
}
i_14 = 0;
while (true) {
int const x_203 = i_14;
if ((x_203 < 1)) {
} else {
break;
}
i_15 = 0;
while (true) {
int const x_210 = i_15;
if ((x_210 < 1)) {
} else {
break;
}
i_16 = 0;
while (true) {
int const x_217 = i_16;
if ((x_217 < 1)) {
} else {
break;
}
i_17 = 0;
while (true) {
int const x_224 = i_17;
if ((x_224 < 1)) {
} else {
break;
}
i_18 = 0;
while (true) {
int const x_231 = i_18;
if ((x_231 < 1)) {
} else {
break;
}
i_19 = 0;
while (true) {
int const x_238 = i_19;
if ((x_238 < 1)) {
} else {
break;
}
i_20 = 0;
while (true) {
int const x_245 = i_20;
if ((x_245 < 1)) {
} else {
break;
}
i_21 = 0;
while (true) {
int const x_252 = i_21;
if ((x_252 < 1)) {
} else {
break;
}
i_22 = 0;
while (true) {
int const x_259 = i_22;
if ((x_259 < 1)) {
} else {
break;
}
i_23 = 0;
while (true) {
int const x_266 = i_23;
if ((x_266 < 1)) {
} else {
break;
}
i_24 = 0;
while (true) {
int const x_273 = i_24;
if ((x_273 < 1)) {
} else {
break;
}
i_25 = 0;
while (true) {
int const x_280 = i_25;
if ((x_280 < 1)) {
} else {
break;
}
i_26 = 0;
while (true) {
int const x_287 = i_26;
if ((x_287 < 1)) {
} else {
break;
}
i_27 = 0;
while (true) {
int const x_294 = i_27;
if ((x_294 < 1)) {
} else {
break;
}
i_28 = 0;
while (true) {
int const x_301 = i_28;
if ((x_301 < 1)) {
} else {
break;
}
i_29 = 0;
while (true) {
int const x_308 = i_29;
if ((x_308 < 1)) {
} else {
break;
}
i_30 = 0;
while (true) {
int const x_315 = i_30;
if ((x_315 < 1)) {
} else {
break;
}
i_31 = 0;
while (true) {
int const x_322 = i_31;
if ((x_322 < 1)) {
} else {
break;
}
i_32 = 0;
while (true) {
int const x_329 = i_32;
if ((x_329 < 1)) {
} else {
break;
}
i_33 = 0;
while (true) {
int const x_336 = i_33;
if ((x_336 < 1)) {
} else {
break;
}
i_34 = 0;
while (true) {
int const x_343 = i_34;
if ((x_343 < 1)) {
} else {
break;
}
i_35 = 0;
while (true) {
int const x_350 = i_35;
if ((x_350 < 1)) {
} else {
break;
}
i_36 = 0;
while (true) {
int const x_357 = i_36;
if ((x_357 < 1)) {
} else {
break;
}
i_37 = 0;
while (true) {
int const x_364 = i_37;
if ((x_364 < 1)) {
} else {
break;
}
while (true) {
int const x_371 = *(tint_symbol_4);
*(tint_symbol_4) = (x_371 + 1);
{
int const x_373 = *(tint_symbol_4);
if ((x_373 < 98)) {
} else {
break;
}
}
}
int const x_375 = i_37;
int const x_376 = i_37;
m23[x_375][x_376] = 1.0f;
int const x_378 = i_37;
int const x_379 = i_37;
m24[x_378][x_379] = 1.0f;
int const x_381 = i_37;
int const x_382 = i_37;
m32[x_381][x_382] = 1.0f;
int const x_384 = i_37;
int const x_385 = i_37;
m33[x_384][x_385] = 1.0f;
int const x_387 = i_37;
int const x_388 = i_37;
m34[x_387][x_388] = 1.0f;
int const x_390 = i_37;
int const x_391 = i_37;
m42[x_390][x_391] = 1.0f;
int const x_393 = i_37;
int const x_394 = i_37;
m43[x_393][x_394] = 1.0f;
int const x_396 = i_37;
int const x_397 = i_37;
m44[x_396][x_397] = 1.0f;
{
int const x_399 = i_37;
i_37 = (x_399 + 1);
}
}
{
int const x_401 = i_36;
i_36 = (x_401 + 1);
}
}
{
int const x_403 = i_35;
i_35 = (x_403 + 1);
}
}
{
int const x_405 = i_34;
i_34 = (x_405 + 1);
}
}
{
int const x_407 = i_33;
i_33 = (x_407 + 1);
}
}
{
int const x_409 = i_32;
i_32 = (x_409 + 1);
}
}
{
int const x_411 = i_31;
i_31 = (x_411 + 1);
}
}
{
int const x_413 = i_30;
i_30 = (x_413 + 1);
}
}
{
int const x_415 = i_29;
i_29 = (x_415 + 1);
}
}
{
int const x_417 = i_28;
i_28 = (x_417 + 1);
}
}
{
int const x_419 = i_27;
i_27 = (x_419 + 1);
}
}
{
int const x_421 = i_26;
i_26 = (x_421 + 1);
}
}
{
int const x_423 = i_25;
i_25 = (x_423 + 1);
}
}
{
int const x_425 = i_24;
i_24 = (x_425 + 1);
}
}
{
int const x_427 = i_23;
i_23 = (x_427 + 1);
}
}
{
int const x_429 = i_22;
i_22 = (x_429 + 1);
}
}
{
int const x_431 = i_21;
i_21 = (x_431 + 1);
}
}
{
int const x_433 = i_20;
i_20 = (x_433 + 1);
}
}
{
int const x_435 = i_19;
i_19 = (x_435 + 1);
}
}
{
int const x_437 = i_18;
i_18 = (x_437 + 1);
}
}
{
int const x_439 = i_17;
i_17 = (x_439 + 1);
}
}
{
int const x_441 = i_16;
i_16 = (x_441 + 1);
}
}
{
int const x_443 = i_15;
i_15 = (x_443 + 1);
}
}
{
int const x_445 = i_14;
i_14 = (x_445 + 1);
}
}
{
int const x_447 = i_13;
i_13 = (x_447 + 1);
}
}
{
int const x_449 = i_12;
i_12 = (x_449 + 1);
}
}
{
int const x_451 = i_11;
i_11 = (x_451 + 1);
}
}
{
int const x_453 = i_10;
i_10 = (x_453 + 1);
}
}
{
int const x_455 = i_9;
i_9 = (x_455 + 1);
}
}
{
int const x_457 = i_8;
i_8 = (x_457 + 1);
}
}
{
int const x_459 = i_7;
i_7 = (x_459 + 1);
}
}
{
int const x_461 = i_6;
i_6 = (x_461 + 1);
}
}
{
int const x_463 = i_5;
i_5 = (x_463 + 1);
}
}
{
int const x_465 = i_4;
i_4 = (x_465 + 1);
}
}
{
int const x_467 = i_3;
i_3 = (x_467 + 1);
}
}
{
int const x_469 = i_2;
i_2 = (x_469 + 1);
}
}
{
int const x_471 = i_1;
i_1 = (x_471 + 1);
}
}
{
int const x_473 = i;
i = (x_473 + 1);
}
}
sum = 0.0f;
r = 0;
while (true) {
int const x_479 = *(tint_symbol_4);
if ((x_479 < 100)) {
} else {
break;
}
int const x_482 = *(tint_symbol_4);
*(tint_symbol_4) = (x_482 + 1);
int const x_484 = r;
float const x_486 = m23[0][x_484];
float const x_487 = sum;
sum = (x_487 + x_486);
int const x_489 = r;
float const x_491 = m24[0][x_489];
float const x_492 = sum;
sum = (x_492 + x_491);
int const x_494 = r;
float const x_496 = m32[0][x_494];
float const x_497 = sum;
sum = (x_497 + x_496);
int const x_499 = r;
float const x_501 = m33[0][x_499];
float const x_502 = sum;
sum = (x_502 + x_501);
int const x_504 = r;
float const x_506 = m34[0][x_504];
float const x_507 = sum;
sum = (x_507 + x_506);
int const x_509 = r;
float const x_511 = m42[0][x_509];
float const x_512 = sum;
sum = (x_512 + x_511);
int const x_514 = r;
float const x_516 = m43[0][x_514];
float const x_517 = sum;
sum = (x_517 + x_516);
int const x_519 = r;
float const x_521 = m44[0][x_519];
float const x_522 = sum;
sum = (x_522 + x_521);
{
int const x_524 = r;
r = (x_524 + 1);
}
}
float const x_526 = sum;
if ((x_526 == 8.0f)) {
*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_5) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol() {
thread int tint_symbol_6 = 0;
thread float4 tint_symbol_7 = 0.0f;
main_1(&(tint_symbol_6), &(tint_symbol_7));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}