39 lines
863 B
HLSL
39 lines
863 B
HLSL
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_5 : register(b0, space0) {
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uint4 x_5[1];
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};
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void main_1() {
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bool x_29 = false;
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bool x_30_phi = false;
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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const float x_23 = asfloat(x_5[0].x);
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const bool x_24 = (x_23 < 0.0f);
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x_30_phi = x_24;
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if (x_24) {
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const float x_28 = asfloat(x_5[0].x);
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x_29 = (x_28 < 0.0f);
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x_30_phi = x_29;
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}
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if (x_30_phi) {
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x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
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} else {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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