dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-simplify-combine-compar.../0-opt.wgsl.expected.wgsl

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WebGPU Shading Language
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2021-07-23 13:10:12 +00:00
type Arr = [[stride(16)]] array<i32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
let x_24 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_26 : i32 = x_6.x_GLF_uniform_int_values[0];
a = max(x_24, max(x_26, 1));
let x_29 : i32 = a;
let x_31 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_29 == x_31)) {
let x_36 : i32 = a;
let x_39 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_42 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_44 : i32 = a;
x_GLF_color = vec4<f32>(f32(x_36), f32(x_39), f32(x_42), f32(x_44));
} else {
let x_47 : i32 = a;
let x_48 : f32 = f32(x_47);
x_GLF_color = vec4<f32>(x_48, x_48, x_48, x_48);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}