dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-value-tracking-max-uint.../0-opt.spvasm.expected.msl

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2021-07-23 13:10:12 +00:00
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ uint el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[1];
};
struct buf2 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_uint_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[1];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct tint_padded_array_element_2 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_2[12];
};
struct tint_array_wrapper_2 {
/* 0x0000 */ tint_padded_array_element_2 arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_2 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf2& x_6, constant buf1& x_8, constant buf0& x_10, thread float4* const tint_symbol_4) {
float f = 0.0f;
uint const x_36 = x_6.x_GLF_uniform_uint_values.arr[0].el;
f = as_type<float>(max(100u, x_36));
float const x_39 = f;
float const x_41 = x_8.x_GLF_uniform_float_values.arr[0].el;
if ((x_39 == x_41)) {
int const x_47 = x_10.x_GLF_uniform_int_values.arr[0].el;
int const x_50 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_53 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_56 = x_10.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_4) = float4(float(x_47), float(x_50), float(x_53), float(x_56));
} else {
int const x_60 = x_10.x_GLF_uniform_int_values.arr[1].el;
float const x_61 = float(x_60);
*(tint_symbol_4) = float4(x_61, x_61, x_61, x_61);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf2& x_6 [[buffer(2)]], constant buf1& x_8 [[buffer(1)]], constant buf0& x_10 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, x_8, x_10, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}