dawn-cmake/test/vk-gl-cts/graphicsfuzz/discard-in-loop-in-function/0-opt.wgsl

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2021-07-23 13:10:12 +00:00
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn f_() {
loop {
let x_35 : f32 = x_7.injectionSwitch.y;
if ((1.0 > x_35)) {
let x_40 : f32 = gl_FragCoord.y;
if ((x_40 < 0.0)) {
continue;
} else {
continue;
}
continue;
}
discard;
continuing {
if (false) {
} else {
break;
}
}
}
return;
}
fn main_1() {
f_();
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}