dawn-cmake/test/vk-gl-cts/graphicsfuzz/nested-switch-break-discard/0-opt.wgsl

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2021-07-23 13:10:12 +00:00
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
var<private> x_GLF_color : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> gl_FragCoord : vec4<f32>;
fn main_1() {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0);
let x_30 : f32 = x_6.injectionSwitch.x;
switch(i32(x_30)) {
case 0: {
switch(1) {
case 1: {
let x_38 : f32 = gl_FragCoord.y;
if ((x_38 >= 0.0)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
break;
}
discard;
}
default: {
}
}
fallthrough;
}
case 42: {
}
default: {
}
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}