dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-stable-maze-flatten-cop.../1.spvasm.expected.wgsl

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WebGPU Shading Language
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2021-07-23 13:10:12 +00:00
[[block]]
struct buf0 {
resolution : vec2<f32>;
};
var<private> gl_FragCoord : vec4<f32>;
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
var<private> map : array<i32, 256>;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var pos : vec2<f32>;
var ipos : vec2<i32>;
var i : i32;
var p : vec2<i32>;
var canwalk : bool;
var v : i32;
var directions : i32;
var j : i32;
var d : i32;
let x_59 : vec4<f32> = gl_FragCoord;
let x_62 : vec2<f32> = x_7.resolution;
pos = (vec2<f32>(x_59.x, x_59.y) / x_62);
let x_65 : f32 = pos.x;
let x_69 : f32 = pos.y;
ipos = vec2<i32>(i32((x_65 * 16.0)), i32((x_69 * 16.0)));
i = 0;
loop {
let x_77 : i32 = i;
if ((x_77 < 256)) {
} else {
break;
}
let x_80 : i32 = i;
map[x_80] = 0;
continuing {
let x_82 : i32 = i;
i = (x_82 + 1);
}
}
p = vec2<i32>(0, 0);
canwalk = true;
v = 0;
loop {
var x_104 : bool;
var x_124 : bool;
var x_144 : bool;
var x_164 : bool;
var x_105_phi : bool;
var x_125_phi : bool;
var x_145_phi : bool;
var x_165_phi : bool;
let x_88 : i32 = v;
v = (x_88 + 1);
directions = 0;
let x_91 : i32 = p.x;
let x_92 : bool = (x_91 > 0);
x_105_phi = x_92;
if (x_92) {
let x_96 : i32 = p.x;
let x_99 : i32 = p.y;
let x_103 : i32 = map[((x_96 - 2) + (x_99 * 16))];
x_104 = (x_103 == 0);
x_105_phi = x_104;
}
let x_105 : bool = x_105_phi;
if (x_105) {
let x_108 : i32 = directions;
directions = (x_108 + 1);
}
let x_111 : i32 = p.y;
let x_112 : bool = (x_111 > 0);
x_125_phi = x_112;
if (x_112) {
let x_116 : i32 = p.x;
let x_118 : i32 = p.y;
let x_123 : i32 = map[(x_116 + ((x_118 - 2) * 16))];
x_124 = (x_123 == 0);
x_125_phi = x_124;
}
let x_125 : bool = x_125_phi;
if (x_125) {
let x_128 : i32 = directions;
directions = (x_128 + 1);
}
let x_131 : i32 = p.x;
let x_132 : bool = (x_131 < 14);
x_145_phi = x_132;
if (x_132) {
let x_136 : i32 = p.x;
let x_139 : i32 = p.y;
let x_143 : i32 = map[((x_136 + 2) + (x_139 * 16))];
x_144 = (x_143 == 0);
x_145_phi = x_144;
}
let x_145 : bool = x_145_phi;
if (x_145) {
let x_148 : i32 = directions;
directions = (x_148 + 1);
}
let x_151 : i32 = p.y;
let x_152 : bool = (x_151 < 14);
x_165_phi = x_152;
if (x_152) {
let x_156 : i32 = p.x;
let x_158 : i32 = p.y;
let x_163 : i32 = map[(x_156 + ((x_158 + 2) * 16))];
x_164 = (x_163 == 0);
x_165_phi = x_164;
}
let x_165 : bool = x_165_phi;
if (x_165) {
let x_168 : i32 = directions;
directions = (x_168 + 1);
}
var x_229 : bool;
var x_242 : bool;
var x_281 : bool;
var x_288 : i32;
var x_289 : i32;
var x_295 : i32;
var x_296 : i32;
var x_303 : array<i32, 256>;
var x_304 : array<i32, 256>;
var x_315 : i32;
var x_316 : i32;
var x_359 : bool;
var x_372 : bool;
var x_411 : bool;
var x_424 : bool;
var x_230_phi : bool;
var x_243_phi : bool;
var x_282_phi : bool;
var x_290_phi : i32;
var x_297_phi : i32;
var x_305_phi : array<i32, 256>;
var x_317_phi : i32;
var x_360_phi : bool;
var x_373_phi : bool;
var x_412_phi : bool;
var x_425_phi : bool;
let x_170 : i32 = directions;
if ((x_170 == 0)) {
canwalk = false;
i = 0;
loop {
let x_179 : i32 = i;
if ((x_179 < 8)) {
} else {
break;
}
j = 0;
loop {
let x_186 : i32 = j;
if ((x_186 < 8)) {
} else {
break;
}
let x_189 : i32 = j;
let x_191 : i32 = i;
let x_196 : i32 = map[((x_189 * 2) + ((x_191 * 2) * 16))];
if ((x_196 == 0)) {
let x_200 : i32 = j;
p.x = (x_200 * 2);
let x_203 : i32 = i;
p.y = (x_203 * 2);
canwalk = true;
}
continuing {
let x_206 : i32 = j;
j = (x_206 + 1);
}
}
continuing {
let x_208 : i32 = i;
i = (x_208 + 1);
}
}
let x_211 : i32 = p.x;
let x_213 : i32 = p.y;
map[(x_211 + (x_213 * 16))] = 1;
} else {
let x_217 : i32 = v;
let x_218 : i32 = directions;
d = (x_217 % x_218);
let x_220 : i32 = directions;
let x_221 : i32 = v;
v = (x_221 + x_220);
let x_223 : i32 = d;
let x_224 : bool = (x_223 >= 0);
x_230_phi = x_224;
if (x_224) {
let x_228 : i32 = p.x;
x_229 = (x_228 > 0);
x_230_phi = x_229;
}
let x_230 : bool = x_230_phi;
x_243_phi = x_230;
if (x_230) {
let x_234 : i32 = p.x;
let x_237 : i32 = p.y;
let x_241 : i32 = map[((x_234 - 2) + (x_237 * 16))];
x_242 = (x_241 == 0);
x_243_phi = x_242;
}
let x_243 : bool = x_243_phi;
if (x_243) {
let x_246 : i32 = d;
d = (x_246 - 1);
let x_249 : i32 = p.x;
let x_251 : i32 = p.y;
map[(x_249 + (x_251 * 16))] = 1;
let x_256 : i32 = p.x;
let x_259 : i32 = p.y;
map[((x_256 - 1) + (x_259 * 16))] = 1;
let x_264 : i32 = p.x;
let x_267 : i32 = p.y;
map[((x_264 - 2) + (x_267 * 16))] = 1;
let x_272 : i32 = p.x;
p.x = (x_272 - 2);
}
let x_275 : i32 = d;
let x_276 : bool = (x_275 >= 0);
x_282_phi = x_276;
if (x_276) {
let x_280 : i32 = p.y;
x_281 = (x_280 > 0);
x_282_phi = x_281;
}
let x_282 : bool = x_282_phi;
if (x_282) {
x_288 = p.x;
x_290_phi = x_288;
} else {
x_289 = 0;
x_290_phi = x_289;
}
let x_290 : i32 = x_290_phi;
if (x_282) {
x_295 = p.y;
x_297_phi = x_295;
} else {
x_296 = 0;
x_297_phi = x_296;
}
let x_297 : i32 = x_297_phi;
let x_299 : i32 = ((x_297 - 2) * 16);
if (x_282) {
x_303 = map;
x_305_phi = x_303;
} else {
x_304 = array<i32, 256>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
x_305_phi = x_304;
}
let x_305 : array<i32, 256> = x_305_phi;
if (x_282) {
map = array<i32, 256>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
if (x_282) {
map = x_305;
}
if (x_282) {
x_315 = map[(x_290 + x_299)];
x_317_phi = x_315;
} else {
x_316 = 0;
x_317_phi = x_316;
}
let x_317 : i32 = x_317_phi;
let x_318 : bool = (x_317 == 0);
if (select(x_282, x_318, x_282)) {
let x_323 : i32 = d;
d = (x_323 - 1);
let x_326 : i32 = p.x;
let x_328 : i32 = p.y;
map[(x_326 + (x_328 * 16))] = 1;
let x_333 : i32 = p.x;
let x_335 : i32 = p.y;
map[(x_333 + ((x_335 - 1) * 16))] = 1;
let x_341 : i32 = p.x;
let x_343 : i32 = p.y;
let x_345 : array<i32, 256> = map;
map = array<i32, 256>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
map = x_345;
map[(x_341 + ((x_343 - 2) * 16))] = 1;
let x_350 : i32 = p.y;
p.y = (x_350 - 2);
}
let x_353 : i32 = d;
let x_354 : bool = (x_353 >= 0);
x_360_phi = x_354;
if (x_354) {
let x_358 : i32 = p.x;
x_359 = (x_358 < 14);
x_360_phi = x_359;
}
let x_360 : bool = x_360_phi;
x_373_phi = x_360;
if (x_360) {
let x_364 : i32 = p.x;
let x_367 : i32 = p.y;
let x_371 : i32 = map[((x_364 + 2) + (x_367 * 16))];
x_372 = (x_371 == 0);
x_373_phi = x_372;
}
let x_373 : bool = x_373_phi;
if (x_373) {
let x_376 : i32 = d;
d = (x_376 - 1);
let x_379 : i32 = p.x;
let x_381 : i32 = p.y;
map[(x_379 + (x_381 * 16))] = 1;
let x_386 : i32 = p.x;
let x_389 : i32 = p.y;
map[((x_386 + 1) + (x_389 * 16))] = 1;
let x_394 : i32 = p.x;
let x_397 : i32 = p.y;
map[((x_394 + 2) + (x_397 * 16))] = 1;
let x_402 : i32 = p.x;
p.x = (x_402 + 2);
}
let x_405 : i32 = d;
let x_406 : bool = (x_405 >= 0);
x_412_phi = x_406;
if (x_406) {
let x_410 : i32 = p.y;
x_411 = (x_410 < 14);
x_412_phi = x_411;
}
let x_412 : bool = x_412_phi;
x_425_phi = x_412;
if (x_412) {
let x_416 : i32 = p.x;
let x_418 : i32 = p.y;
let x_423 : i32 = map[(x_416 + ((x_418 + 2) * 16))];
x_424 = (x_423 == 0);
x_425_phi = x_424;
}
let x_425 : bool = x_425_phi;
if (x_425) {
let x_428 : i32 = d;
d = (x_428 - 1);
let x_431 : i32 = p.x;
let x_433 : i32 = p.y;
map[(x_431 + (x_433 * 16))] = 1;
let x_438 : i32 = p.x;
let x_440 : i32 = p.y;
map[(x_438 + ((x_440 + 1) * 16))] = 1;
let x_446 : i32 = p.x;
let x_448 : i32 = p.y;
map[(x_446 + ((x_448 + 2) * 16))] = 1;
let x_454 : i32 = p.y;
p.y = (x_454 + 2);
}
}
let x_458 : i32 = ipos.y;
let x_461 : i32 = ipos.x;
let x_464 : i32 = map[((x_458 * 16) + x_461)];
if ((x_464 == 1)) {
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
return;
}
continuing {
let x_468 : bool = canwalk;
if (x_468) {
} else {
break;
}
}
}
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}