dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-stable-quicksort-mat-fu.../1.wgsl.expected.msl

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2021-07-23 13:10:12 +00:00
#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
int arr[10];
};
struct QuicksortObject {
tint_array_wrapper numbers;
};
struct buf0 {
/* 0x0000 */ packed_float2 resolution;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void swap_i1_i1_(thread int* const i, thread int* const j, float3x3 x_228, thread QuicksortObject* const tint_symbol_5) {
int temp = 0;
int const x_230 = *(i);
int const x_232 = (*(tint_symbol_5)).numbers.arr[x_230];
temp = x_232;
int const x_233 = *(i);
int const x_234 = *(j);
int const x_236 = (*(tint_symbol_5)).numbers.arr[x_234];
(*(tint_symbol_5)).numbers.arr[x_233] = x_236;
int const x_238 = *(j);
int const x_239 = temp;
(*(tint_symbol_5)).numbers.arr[x_238] = x_239;
return;
}
int performPartition_i1_i1_(thread int* const l, thread int* const h, thread QuicksortObject* const tint_symbol_6) {
int pivot = 0;
int i_1 = 0;
int j_1 = 0;
int param = 0;
int param_1 = 0;
int param_2 = 0;
int param_3 = 0;
int const x_242 = *(h);
int const x_244 = (*(tint_symbol_6)).numbers.arr[x_242];
pivot = x_244;
int const x_245 = *(l);
i_1 = (x_245 - 1);
int const x_247 = *(l);
j_1 = x_247;
while (true) {
int const x_252 = j_1;
int const x_253 = *(h);
if ((x_252 <= (x_253 - 1))) {
} else {
break;
}
int const x_257 = j_1;
int const x_259 = (*(tint_symbol_6)).numbers.arr[x_257];
int const x_260 = pivot;
if ((x_259 <= x_260)) {
int const x_264 = i_1;
i_1 = (x_264 + 1);
int const x_266 = i_1;
param = x_266;
int const x_267 = j_1;
param_1 = x_267;
swap_i1_i1_(&(param), &(param_1), float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f)), tint_symbol_6);
}
{
int const x_269 = j_1;
j_1 = (x_269 + 1);
}
}
int const x_271 = i_1;
i_1 = (x_271 + 1);
int const x_273 = i_1;
param_2 = x_273;
int const x_274 = *(h);
param_3 = x_274;
swap_i1_i1_(&(param_2), &(param_3), float3x3(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f)), tint_symbol_6);
int const x_276 = i_1;
return x_276;
}
void quicksort_(thread QuicksortObject* const tint_symbol_7) {
int l_1 = 0;
int h_1 = 0;
int top = 0;
tint_array_wrapper stack = {};
int p = 0;
int param_4 = 0;
int param_5 = 0;
l_1 = 0;
h_1 = 9;
top = -1;
int const x_278 = top;
int const x_279 = (x_278 + 1);
top = x_279;
int const x_280 = l_1;
stack.arr[x_279] = x_280;
int const x_282 = top;
int const x_283 = (x_282 + 1);
top = x_283;
int const x_284 = h_1;
stack.arr[x_283] = x_284;
while (true) {
int const x_290 = top;
if ((x_290 >= 0)) {
} else {
break;
}
int const x_293 = top;
top = (x_293 - 1);
int const x_296 = stack.arr[x_293];
h_1 = x_296;
int const x_297 = top;
top = (x_297 - 1);
int const x_300 = stack.arr[x_297];
l_1 = x_300;
int const x_301 = l_1;
param_4 = x_301;
int const x_302 = h_1;
param_5 = x_302;
int const x_303 = performPartition_i1_i1_(&(param_4), &(param_5), tint_symbol_7);
p = x_303;
int const x_304 = p;
int const x_306 = l_1;
if (((x_304 - 1) > x_306)) {
int const x_310 = top;
int const x_311 = (x_310 + 1);
top = x_311;
int const x_312 = l_1;
stack.arr[x_311] = x_312;
int const x_314 = top;
int const x_315 = (x_314 + 1);
top = x_315;
int const x_316 = p;
stack.arr[x_315] = (x_316 - 1);
}
int const x_319 = p;
int const x_321 = h_1;
if (((x_319 + 1) < x_321)) {
int const x_325 = top;
int const x_326 = (x_325 + 1);
top = x_326;
int const x_327 = p;
stack.arr[x_326] = (x_327 + 1);
int const x_330 = top;
int const x_331 = (x_330 + 1);
top = x_331;
int const x_332 = h_1;
stack.arr[x_331] = x_332;
}
}
return;
}
void main_1(constant buf0& x_32, thread QuicksortObject* const tint_symbol_8, thread float4* const tint_symbol_9, thread float4* const tint_symbol_10) {
int i_2 = 0;
float2 uv = 0.0f;
float3 color = 0.0f;
i_2 = 0;
while (true) {
int const x_89 = i_2;
if ((x_89 < 10)) {
} else {
break;
}
int const x_92 = i_2;
int const x_93 = i_2;
(*(tint_symbol_8)).numbers.arr[x_92] = (10 - x_93);
int const x_96 = i_2;
int const x_97 = i_2;
int const x_99 = (*(tint_symbol_8)).numbers.arr[x_97];
int const x_100 = i_2;
int const x_102 = (*(tint_symbol_8)).numbers.arr[x_100];
(*(tint_symbol_8)).numbers.arr[x_96] = (x_99 * x_102);
{
int const x_105 = i_2;
i_2 = (x_105 + 1);
}
}
quicksort_(tint_symbol_8);
float4 const x_108 = *(tint_symbol_9);
float2 const x_111 = x_32.resolution;
uv = (float2(x_108.x, x_108.y) / x_111);
color = float3(1.0f, 2.0f, 3.0f);
int const x_114 = (*(tint_symbol_8)).numbers.arr[0];
float const x_117 = color.x;
color.x = (x_117 + float(x_114));
float const x_121 = uv.x;
if ((x_121 > 0.25f)) {
int const x_126 = (*(tint_symbol_8)).numbers.arr[1];
float const x_129 = color.x;
color.x = (x_129 + float(x_126));
}
float const x_133 = uv.x;
if ((x_133 > 0.5f)) {
int const x_138 = (*(tint_symbol_8)).numbers.arr[2];
float const x_141 = color.y;
color.y = (x_141 + float(x_138));
}
float const x_145 = uv.x;
if ((x_145 > 0.75f)) {
int const x_150 = (*(tint_symbol_8)).numbers.arr[3];
float const x_153 = color.z;
color.z = (x_153 + float(x_150));
}
int const x_157 = (*(tint_symbol_8)).numbers.arr[4];
float const x_160 = color.y;
color.y = (x_160 + float(x_157));
float const x_164 = uv.y;
if ((x_164 > 0.25f)) {
int const x_169 = (*(tint_symbol_8)).numbers.arr[5];
float const x_172 = color.x;
color.x = (x_172 + float(x_169));
}
float const x_176 = uv.y;
if ((x_176 > 0.5f)) {
int const x_181 = (*(tint_symbol_8)).numbers.arr[6];
float const x_184 = color.y;
color.y = (x_184 + float(x_181));
}
float const x_188 = uv.y;
if ((x_188 > 0.75f)) {
int const x_193 = (*(tint_symbol_8)).numbers.arr[7];
float const x_196 = color.z;
color.z = (x_196 + float(x_193));
}
int const x_200 = (*(tint_symbol_8)).numbers.arr[8];
float const x_203 = color.z;
color.z = (x_203 + float(x_200));
float const x_207 = uv.x;
float const x_209 = uv.y;
if ((fabs((x_207 - x_209)) < 0.25f)) {
int const x_216 = (*(tint_symbol_8)).numbers.arr[9];
float const x_219 = color.x;
color.x = (x_219 + float(x_216));
}
float3 const x_222 = color;
float3 const x_223 = normalize(x_222);
*(tint_symbol_10) = float4(x_223.x, x_223.y, x_223.z, 1.0f);
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_32 [[buffer(0)]]) {
thread float4 tint_symbol_11 = 0.0f;
thread QuicksortObject tint_symbol_12 = {};
thread float4 tint_symbol_13 = 0.0f;
tint_symbol_11 = gl_FragCoord_param;
main_1(x_32, &(tint_symbol_12), &(tint_symbol_11), &(tint_symbol_13));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_13};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}