220 lines
5.4 KiB
HLSL
220 lines
5.4 KiB
HLSL
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struct QuicksortObject {
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int numbers[10];
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};
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static QuicksortObject obj = (QuicksortObject)0;
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static float4 x_GLF_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_GLF_pos = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_34 : register(b0, space0) {
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uint4 x_34[1];
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};
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static float4 frag_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void swap_i1_i1_(inout int i, inout int j) {
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int temp = 0;
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const int x_239 = i;
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const int x_241 = obj.numbers[x_239];
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temp = x_241;
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const int x_242 = i;
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const int x_243 = j;
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const int x_245 = obj.numbers[x_243];
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obj.numbers[x_242] = x_245;
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const int x_247 = j;
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obj.numbers[x_247] = temp;
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return;
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}
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int performPartition_i1_i1_(inout int l, inout int h) {
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int pivot = 0;
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int i_1 = 0;
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int j_1 = 0;
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int param = 0;
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int param_1 = 0;
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int param_2 = 0;
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int param_3 = 0;
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const int x_251 = h;
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const int x_253 = obj.numbers[x_251];
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pivot = x_253;
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const int x_254 = l;
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i_1 = (x_254 - 1);
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const int x_256 = l;
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j_1 = x_256;
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while (true) {
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const int x_261 = j_1;
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const int x_262 = h;
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if ((x_261 <= (x_262 - 1))) {
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} else {
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break;
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}
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const int x_268 = obj.numbers[j_1];
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if ((x_268 <= pivot)) {
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i_1 = (i_1 + 1);
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param = i_1;
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param_1 = j_1;
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swap_i1_i1_(param, param_1);
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}
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{
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j_1 = (j_1 + 1);
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}
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}
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param_2 = (i_1 + 1);
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const int x_282 = h;
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param_3 = x_282;
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swap_i1_i1_(param_2, param_3);
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return (i_1 + 1);
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}
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void quicksort_() {
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int l_1 = 0;
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int h_1 = 0;
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int top = 0;
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int stack[10] = (int[10])0;
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int p = 0;
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int param_4 = 0;
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int param_5 = 0;
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l_1 = 0;
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h_1 = 9;
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top = -1;
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const int x_288 = (top + 1);
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top = x_288;
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stack[x_288] = l_1;
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const int x_292 = (top + 1);
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top = x_292;
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stack[x_292] = h_1;
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while (true) {
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if ((top >= 0)) {
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} else {
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break;
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}
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const int x_302 = top;
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top = (x_302 - 1);
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const int x_305 = stack[x_302];
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h_1 = x_305;
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const int x_306 = top;
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top = (x_306 - 1);
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const int x_309 = stack[x_306];
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l_1 = x_309;
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param_4 = l_1;
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param_5 = h_1;
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const int x_312 = performPartition_i1_i1_(param_4, param_5);
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p = x_312;
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if (((p - 1) > l_1)) {
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const int x_320 = (top + 1);
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top = x_320;
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stack[x_320] = l_1;
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const int x_324 = (top + 1);
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top = x_324;
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stack[x_324] = (p - 1);
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}
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if (((p + 1) < h_1)) {
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const int x_335 = (top + 1);
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top = x_335;
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stack[x_335] = (p + 1);
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const int x_340 = (top + 1);
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top = x_340;
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stack[x_340] = h_1;
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}
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}
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return;
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}
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void main_1() {
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int i_2 = 0;
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float2 uv = float2(0.0f, 0.0f);
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float3 color = float3(0.0f, 0.0f, 0.0f);
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x_GLF_FragCoord = ((x_GLF_pos + float4(1.0f, 1.0f, 0.0f, 0.0f)) * float4(128.0f, 128.0f, 1.0f, 1.0f));
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i_2 = 0;
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{
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for(; (i_2 < 10); i_2 = (i_2 + 1)) {
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obj.numbers[i_2] = (10 - i_2);
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const int x_104 = i_2;
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const int x_107 = obj.numbers[i_2];
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const int x_110 = obj.numbers[i_2];
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obj.numbers[x_104] = (x_107 * x_110);
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}
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}
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quicksort_();
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const float4 x_116 = x_GLF_FragCoord;
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const float2 x_119 = asfloat(x_34[0].xy);
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uv = (float2(x_116.x, x_116.y) / x_119);
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color = float3(1.0f, 2.0f, 3.0f);
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const int x_122 = obj.numbers[0];
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const float x_125 = color.x;
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color.x = (x_125 + float(x_122));
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const float x_129 = uv.x;
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if ((x_129 > 0.25f)) {
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const int x_134 = obj.numbers[1];
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const float x_137 = color.x;
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color.x = (x_137 + float(x_134));
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}
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const float x_141 = uv.x;
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if ((x_141 > 0.5f)) {
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const int x_146 = obj.numbers[2];
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const float x_149 = color.y;
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color.y = (x_149 + float(x_146));
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}
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const float x_153 = uv.x;
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if ((x_153 > 0.75f)) {
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const int x_158 = obj.numbers[3];
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const float x_161 = color.z;
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color.z = (x_161 + float(x_158));
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}
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const int x_165 = obj.numbers[4];
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const float x_168 = color.y;
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color.y = (x_168 + float(x_165));
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const float x_172 = uv.y;
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if ((x_172 > 0.25f)) {
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const int x_177 = obj.numbers[5];
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const float x_180 = color.x;
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color.x = (x_180 + float(x_177));
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}
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const float x_184 = uv.y;
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if ((x_184 > 0.5f)) {
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const int x_189 = obj.numbers[6];
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const float x_192 = color.y;
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color.y = (x_192 + float(x_189));
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}
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const float x_196 = uv.y;
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if ((x_196 > 0.75f)) {
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const int x_201 = obj.numbers[7];
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const float x_204 = color.z;
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color.z = (x_204 + float(x_201));
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}
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const int x_208 = obj.numbers[8];
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const float x_211 = color.z;
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color.z = (x_211 + float(x_208));
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const float x_215 = uv.x;
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const float x_217 = uv.y;
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if ((abs((x_215 - x_217)) < 0.25f)) {
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const int x_224 = obj.numbers[9];
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const float x_227 = color.x;
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color.x = (x_227 + float(x_224));
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}
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const float3 x_231 = normalize(color);
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frag_color = float4(x_231.x, x_231.y, x_231.z, 1.0f);
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gl_Position = x_GLF_pos;
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return;
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}
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struct main_out {
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float4 frag_color_1;
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float4 gl_Position;
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};
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struct tint_symbol_1 {
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float4 x_GLF_pos_param : TEXCOORD0;
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};
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struct tint_symbol_2 {
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float4 frag_color_1 : TEXCOORD0;
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float4 gl_Position : SV_Position;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 x_GLF_pos_param = tint_symbol.x_GLF_pos_param;
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x_GLF_pos = x_GLF_pos_param;
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main_1();
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const main_out tint_symbol_3 = {frag_color, gl_Position};
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const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.frag_color_1, tint_symbol_3.gl_Position};
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return tint_symbol_5;
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}
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