dawn-cmake/test/vk-gl-cts/graphicsfuzz/two-for-loops-with-barrier-.../0-opt.wgsl.expected.wgsl

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WebGPU Shading Language
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2021-07-23 13:10:12 +00:00
[[block]]
struct buf0 {
injectionSwitch : vec2<f32>;
};
type RTArr = [[stride(4)]] array<u32>;
[[block]]
struct doesNotMatter {
x_compute_data : RTArr;
};
var<private> GLF_live2gl_FragCoord : vec4<f32>;
[[group(0), binding(1)]] var<uniform> x_9 : buf0;
[[group(0), binding(0)]] var<storage, read_write> x_12 : doesNotMatter;
fn main_1() {
var GLF_live2_looplimiter1 : i32;
var i : i32;
var j : i32;
var GLF_dead3x : f32;
var x_51 : f32;
var GLF_dead3k : i32;
GLF_live2_looplimiter1 = 0;
i = 0;
loop {
let x_56 : i32 = i;
if ((x_56 < 1)) {
} else {
break;
}
let x_59 : i32 = GLF_live2_looplimiter1;
if ((x_59 >= 3)) {
j = 0;
loop {
let x_67 : i32 = j;
if ((x_67 < 1)) {
} else {
break;
}
let x_13 : f32 = GLF_live2gl_FragCoord.x;
if ((i32(x_13) < 120)) {
} else {
workgroupBarrier();
}
continuing {
let x_76 : i32 = j;
j = (x_76 + 1);
}
}
break;
}
continuing {
let x_78 : i32 = i;
i = (x_78 + 1);
}
}
let x_81 : f32 = x_9.injectionSwitch.x;
let x_83 : f32 = x_9.injectionSwitch.y;
if ((x_81 > x_83)) {
let x_14 : f32 = GLF_live2gl_FragCoord.x;
x_51 = x_14;
} else {
x_51 = 0.0;
}
let x_15 : f32 = x_51;
GLF_dead3x = x_15;
GLF_dead3k = 0;
loop {
let x_93 : i32 = GLF_dead3k;
if ((x_93 < 2)) {
} else {
break;
}
let x_96 : f32 = GLF_dead3x;
if ((x_96 > 4.0)) {
break;
}
let x_16 : f32 = GLF_live2gl_FragCoord.x;
GLF_dead3x = x_16;
workgroupBarrier();
continuing {
let x_101 : i32 = GLF_dead3k;
GLF_dead3k = (x_101 + 1);
}
}
x_12.x_compute_data[0] = 42u;
return;
}
[[stage(compute), workgroup_size(1, 18, 6)]]
fn main() {
main_1();
}