49 lines
886 B
HLSL
49 lines
886 B
HLSL
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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bool c1 = false;
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float2 uv = float2(0.0f, 0.0f);
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int i = 0;
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bool x_37 = false;
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bool x_37_phi = false;
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int x_9_phi = 0;
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const float x_34 = uv.y;
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const bool x_35 = (x_34 < 0.25f);
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c1 = x_35;
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i = 0;
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x_37_phi = x_35;
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x_9_phi = 0;
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while (true) {
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x_37 = x_37_phi;
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if ((x_9_phi < 1)) {
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} else {
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break;
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}
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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{
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i = (i + 1);
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x_37_phi = false;
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x_9_phi = 0;
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}
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}
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if (x_37) {
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return;
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_2;
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}
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