2022-10-24 23:58:53 +00:00
|
|
|
@group(1) @binding(1) var arg_1 : texture_cube_array<u32>;
|
|
|
|
|
|
|
|
@group(1) @binding(2) var arg_2 : sampler;
|
|
|
|
|
|
|
|
fn textureGather_be276f() {
|
2022-10-26 18:47:02 +00:00
|
|
|
var res : vec4<u32> = textureGather(1i, arg_1, arg_2, vec3<f32>(), 1u);
|
2022-10-24 23:58:53 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
@vertex
|
|
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
|
|
textureGather_be276f();
|
|
|
|
return vec4<f32>();
|
|
|
|
}
|
|
|
|
|
|
|
|
@fragment
|
|
|
|
fn fragment_main() {
|
|
|
|
textureGather_be276f();
|
|
|
|
}
|
|
|
|
|
|
|
|
@compute @workgroup_size(1)
|
|
|
|
fn compute_main() {
|
|
|
|
textureGather_be276f();
|
|
|
|
}
|