dawn-cmake/test/tint/builtins/gen/literal/textureGather/d4b5c6.wgsl.expected.wgsl

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@group(1) @binding(1) var arg_1 : texture_cube_array<u32>;
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_d4b5c6() {
var res : vec4<u32> = textureGather(1u, arg_1, arg_2, vec3<f32>(), 1i);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGather_d4b5c6();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureGather_d4b5c6();
}
@compute @workgroup_size(1)
fn compute_main() {
textureGather_d4b5c6();
}