dawn-cmake/test/tint/builtins/gen/literal/textureGatherCompare/144a9a.wgsl.expected.wgsl

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@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler_comparison;
fn textureGatherCompare_144a9a() {
var res : vec4<f32> = textureGatherCompare(arg_0, arg_1, vec2<f32>(), 1u, 1.0f, vec2<i32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGatherCompare_144a9a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureGatherCompare_144a9a();
}
@compute @workgroup_size(1)
fn compute_main() {
textureGatherCompare_144a9a();
}