2022-06-02 14:36:10 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
void round_106c0b() {
|
2022-11-16 22:52:08 +00:00
|
|
|
float4 arg_0 = float4(3.400000095f);
|
2022-06-02 14:36:10 +00:00
|
|
|
float4 res = rint(arg_0);
|
|
|
|
}
|
|
|
|
|
|
|
|
struct tint_symbol {
|
|
|
|
float4 value [[position]];
|
|
|
|
};
|
|
|
|
|
|
|
|
float4 vertex_main_inner() {
|
|
|
|
round_106c0b();
|
|
|
|
return float4(0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
vertex tint_symbol vertex_main() {
|
|
|
|
float4 const inner_result = vertex_main_inner();
|
|
|
|
tint_symbol wrapper_result = {};
|
|
|
|
wrapper_result.value = inner_result;
|
|
|
|
return wrapper_result;
|
|
|
|
}
|
|
|
|
|
|
|
|
fragment void fragment_main() {
|
|
|
|
round_106c0b();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
kernel void compute_main() {
|
|
|
|
round_106c0b();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|