68 lines
1.3 KiB
Plaintext
68 lines
1.3 KiB
Plaintext
|
#version 310 es
|
||
|
#extension GL_AMD_gpu_shader_half_float : require
|
||
|
|
||
|
f16vec2 tint_saturate(f16vec2 v) {
|
||
|
return clamp(v, f16vec2(0.0hf), f16vec2(1.0hf));
|
||
|
}
|
||
|
|
||
|
void saturate_cd2028() {
|
||
|
f16vec2 arg_0 = f16vec2(0.0hf);
|
||
|
f16vec2 res = tint_saturate(arg_0);
|
||
|
}
|
||
|
|
||
|
vec4 vertex_main() {
|
||
|
saturate_cd2028();
|
||
|
return vec4(0.0f);
|
||
|
}
|
||
|
|
||
|
void main() {
|
||
|
gl_PointSize = 1.0;
|
||
|
vec4 inner_result = vertex_main();
|
||
|
gl_Position = inner_result;
|
||
|
gl_Position.y = -(gl_Position.y);
|
||
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
||
|
return;
|
||
|
}
|
||
|
#version 310 es
|
||
|
#extension GL_AMD_gpu_shader_half_float : require
|
||
|
precision mediump float;
|
||
|
|
||
|
f16vec2 tint_saturate(f16vec2 v) {
|
||
|
return clamp(v, f16vec2(0.0hf), f16vec2(1.0hf));
|
||
|
}
|
||
|
|
||
|
void saturate_cd2028() {
|
||
|
f16vec2 arg_0 = f16vec2(0.0hf);
|
||
|
f16vec2 res = tint_saturate(arg_0);
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
saturate_cd2028();
|
||
|
}
|
||
|
|
||
|
void main() {
|
||
|
fragment_main();
|
||
|
return;
|
||
|
}
|
||
|
#version 310 es
|
||
|
#extension GL_AMD_gpu_shader_half_float : require
|
||
|
|
||
|
f16vec2 tint_saturate(f16vec2 v) {
|
||
|
return clamp(v, f16vec2(0.0hf), f16vec2(1.0hf));
|
||
|
}
|
||
|
|
||
|
void saturate_cd2028() {
|
||
|
f16vec2 arg_0 = f16vec2(0.0hf);
|
||
|
f16vec2 res = tint_saturate(arg_0);
|
||
|
}
|
||
|
|
||
|
void compute_main() {
|
||
|
saturate_cd2028();
|
||
|
}
|
||
|
|
||
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
||
|
void main() {
|
||
|
compute_main();
|
||
|
return;
|
||
|
}
|