@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d;
fn textureLoad_6273b1() {
var res : f32 = textureLoad(arg_0, vec2<i32>(), 1);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_6273b1();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {