dawn-cmake/test/tint/builtins/gen/var/textureSampleBias/6a9113.wgsl.expected.glsl

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#version 310 es
precision mediump float;
uniform highp sampler2D arg_0_arg_1;
void textureSampleBias_6a9113() {
vec2 arg_2 = vec2(0.0f);
float arg_3 = 1.0f;
vec4 res = texture(arg_0_arg_1, arg_2, arg_3);
}
void fragment_main() {
textureSampleBias_6a9113();
}
void main() {
fragment_main();
return;
}