32 lines
686 B
HLSL
32 lines
686 B
HLSL
|
void transpose_5edd96() {
|
||
|
matrix<float16_t, 4, 2> arg_0 = matrix<float16_t, 4, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx);
|
||
|
matrix<float16_t, 2, 4> res = transpose(arg_0);
|
||
|
}
|
||
|
|
||
|
struct tint_symbol {
|
||
|
float4 value : SV_Position;
|
||
|
};
|
||
|
|
||
|
float4 vertex_main_inner() {
|
||
|
transpose_5edd96();
|
||
|
return (0.0f).xxxx;
|
||
|
}
|
||
|
|
||
|
tint_symbol vertex_main() {
|
||
|
const float4 inner_result = vertex_main_inner();
|
||
|
tint_symbol wrapper_result = (tint_symbol)0;
|
||
|
wrapper_result.value = inner_result;
|
||
|
return wrapper_result;
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
transpose_5edd96();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[numthreads(1, 1, 1)]
|
||
|
void compute_main() {
|
||
|
transpose_5edd96();
|
||
|
return;
|
||
|
}
|