62 lines
1.3 KiB
WebGPU Shading Language
62 lines
1.3 KiB
WebGPU Shading Language
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type Arr = [[stride(16)]] array<i32, 2>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<f32, 2>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr_1;
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};
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var<private> x_GLF_color : vec4<f32>;
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[[group(0), binding(1)]] var<uniform> x_5 : buf1;
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[[group(0), binding(0)]] var<uniform> x_8 : buf0;
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fn main_1() {
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var i : i32;
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let x_29 : i32 = x_5.x_GLF_uniform_int_values[0];
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let x_30 : f32 = f32(x_29);
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x_GLF_color = vec4<f32>(x_30, x_30, x_30, x_30);
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let x_33 : i32 = x_5.x_GLF_uniform_int_values[0];
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i = x_33;
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loop {
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let x_38 : i32 = i;
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let x_40 : i32 = x_5.x_GLF_uniform_int_values[1];
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if ((x_38 < x_40)) {
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} else {
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break;
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}
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let x_44 : f32 = x_8.x_GLF_uniform_float_values[1];
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let x_45 : i32 = i;
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if (!((x_44 <= f32(x_45)))) {
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let x_52 : f32 = x_8.x_GLF_uniform_float_values[0];
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let x_53 : i32 = i;
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let x_55 : i32 = i;
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let x_58 : f32 = x_8.x_GLF_uniform_float_values[0];
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let x_60 : vec4<f32> = x_GLF_color;
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x_GLF_color = (x_60 + vec4<f32>(x_52, f32(x_53), f32(x_55), x_58));
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}
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continuing {
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let x_62 : i32 = i;
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i = (x_62 + 1);
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}
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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