12 lines
182 B
WebGPU Shading Language
12 lines
182 B
WebGPU Shading Language
|
enable f16;
|
||
|
struct S {
|
||
|
matrix : mat3x3<f16>,
|
||
|
vector : vec3<f16>,
|
||
|
};
|
||
|
@group(0) @binding(0) var<uniform> data: S;
|
||
|
|
||
|
@fragment
|
||
|
fn main() {
|
||
|
let x = data.matrix * data.vector;
|
||
|
}
|