dawn-cmake/test/intrinsics/textureGather/u32/alpha.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
fragment void tint_symbol(texture2d<uint, access::sample> tint_symbol_1 [[texture(0)]], sampler tint_symbol_2 [[sampler(0)]]) {
uint4 res = tint_symbol_1.gather(tint_symbol_2, float2(), int2(0), component::w);
return;
}