dawn-cmake/test/samples/cube.wgsl.expected.wgsl

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WebGPU Shading Language
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struct Uniforms {
modelViewProjectionMatrix : mat4x4<f32>;
};
[[binding(0), group(0)]] var<uniform> uniforms : Uniforms;
struct VertexInput {
[[location(0)]]
cur_position : vec4<f32>;
[[location(1)]]
color : vec4<f32>;
};
struct VertexOutput {
[[location(0)]]
vtxFragColor : vec4<f32>;
[[builtin(position)]]
Position : vec4<f32>;
};
[[stage(vertex)]]
fn vtx_main(input : VertexInput) -> VertexOutput {
var output : VertexOutput;
output.Position = (uniforms.modelViewProjectionMatrix * input.cur_position);
output.vtxFragColor = input.color;
return output;
}
[[stage(fragment)]]
fn frag_main([[location(0)]] fragColor : vec4<f32>) -> [[location(0)]] vec4<f32> {
return fragColor;
}