10 lines
242 B
WebGPU Shading Language
10 lines
242 B
WebGPU Shading Language
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var<private> zero : array<array<i32, 3>, 2>;
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var<private> init : array<array<i32, 3>, 2> = array<array<i32, 3>, 2>(array<i32, 3>(1, 2, 3), array<i32, 3>(4, 5, 6));
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@compute @workgroup_size(1)
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fn main() {
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var v0 = zero;
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var v1 = init;
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}
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