2021-07-30 16:03:06 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct Communicators {
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float alice;
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float4 bob;
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};
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struct main_out {
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float4 x_2_1;
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};
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struct tint_symbol_2 {
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float x_1_param [[attribute(9)]];
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float4 x_1_param_1 [[attribute(10)]];
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};
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struct tint_symbol_3 {
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float4 x_2_1 [[position]];
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};
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void main_1() {
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return;
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}
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2021-08-04 22:15:28 +00:00
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main_out tint_symbol_inner(float x_1_param, float4 x_1_param_1, thread Communicators* const tint_symbol_5, thread float4* const tint_symbol_6) {
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(*(tint_symbol_5)).alice = x_1_param;
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(*(tint_symbol_5)).bob = x_1_param_1;
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2021-07-30 16:03:06 +00:00
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main_1();
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2021-08-04 22:15:28 +00:00
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main_out const tint_symbol_4 = {.x_2_1=*(tint_symbol_6)};
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return tint_symbol_4;
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}
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vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
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thread Communicators tint_symbol_7 = {};
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thread float4 tint_symbol_8 = 0.0f;
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main_out const inner_result = tint_symbol_inner(tint_symbol_1.x_1_param, tint_symbol_1.x_1_param_1, &(tint_symbol_7), &(tint_symbol_8));
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tint_symbol_3 wrapper_result = {};
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wrapper_result.x_2_1 = inner_result.x_2_1;
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return wrapper_result;
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2021-07-30 16:03:06 +00:00
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}
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