static int x_4 = 0;
static float4 x_1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
const int x_2 = x_4;
return;
}
struct main_out {
float4 x_1_1;
};
struct tint_symbol_1 {
uint x_4_param : SV_VertexID;
struct tint_symbol_2 {
float4 x_1_1 : SV_Position;
main_out main_inner(uint x_4_param) {
x_4 = asint(x_4_param);
main_1();
const main_out tint_symbol_3 = {x_1};
return tint_symbol_3;
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.x_4_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_1_1 = inner_result.x_1_1;
return wrapper_result;