2021-07-30 16:03:06 +00:00
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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; Bound: 36
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %x_4_param_1 %x_1_1_1 %vertex_point_size
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OpName %x_4_param_1 "x_4_param_1"
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OpName %x_1_1_1 "x_1_1_1"
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OpName %vertex_point_size "vertex_point_size"
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OpName %x_4 "x_4"
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OpName %x_1 "x_1"
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OpName %main_1 "main_1"
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OpName %main_out "main_out"
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OpMemberName %main_out 0 "x_1_1"
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OpName %main_inner "main_inner"
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OpName %x_4_param "x_4_param"
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OpName %main "main"
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OpDecorate %x_4_param_1 BuiltIn VertexIndex
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OpDecorate %x_1_1_1 BuiltIn Position
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OpDecorate %vertex_point_size BuiltIn PointSize
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OpMemberDecorate %main_out 0 Offset 0
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%uint = OpTypeInt 32 0
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%_ptr_Input_uint = OpTypePointer Input %uint
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%x_4_param_1 = OpVariable %_ptr_Input_uint Input
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%8 = OpConstantNull %v4float
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%x_1_1_1 = OpVariable %_ptr_Output_v4float Output %8
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%_ptr_Output_float = OpTypePointer Output %float
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%11 = OpConstantNull %float
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%vertex_point_size = OpVariable %_ptr_Output_float Output %11
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%_ptr_Private_uint = OpTypePointer Private %uint
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%14 = OpConstantNull %uint
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%x_4 = OpVariable %_ptr_Private_uint Private %14
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%_ptr_Private_v4float = OpTypePointer Private %v4float
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%x_1 = OpVariable %_ptr_Private_v4float Private %8
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%void = OpTypeVoid
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%17 = OpTypeFunction %void
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%main_out = OpTypeStruct %v4float
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%22 = OpTypeFunction %main_out %uint
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%float_1 = OpConstant %float 1
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%main_1 = OpFunction %void None %17
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%20 = OpLabel
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%21 = OpLoad %uint %x_4
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OpReturn
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OpFunctionEnd
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%main_inner = OpFunction %main_out None %22
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%x_4_param = OpFunctionParameter %uint
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%26 = OpLabel
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OpStore %x_4 %x_4_param
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%27 = OpFunctionCall %void %main_1
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%28 = OpLoad %v4float %x_1
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%29 = OpCompositeConstruct %main_out %28
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OpReturnValue %29
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OpFunctionEnd
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%main = OpFunction %void None %17
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%31 = OpLabel
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%33 = OpLoad %uint %x_4_param_1
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%32 = OpFunctionCall %main_out %main_inner %33
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%34 = OpCompositeExtract %v4float %32 0
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OpStore %x_1_1_1 %34
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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