14 lines
158 B
WebGPU Shading Language
14 lines
158 B
WebGPU Shading Language
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fn x_200(x_1 : ptr<private, vec2<u32>>) {
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let x_3 : u32 = (*(x_1)).x;
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return;
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}
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fn main_1() {
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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