10 lines
161 B
WebGPU Shading Language
10 lines
161 B
WebGPU Shading Language
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fn main_1() {
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let x_1 : vec2<bool> = (bitcast<vec2<u32>>(vec2<i32>(30, 40)) > vec2<u32>(20u, 10u));
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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