dawn-cmake/test/tint/builtins/gen/literal/textureSampleBias/9dbb51.wgsl.expected.glsl

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#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void textureSampleBias_9dbb51() {
vec4 res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1)), ivec2(1), 1.0f);
prevent_dce.inner = res;
}
void fragment_main() {
textureSampleBias_9dbb51();
}
void main() {
fragment_main();
return;
}