11 lines
190 B
HLSL
11 lines
190 B
HLSL
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struct main_out {
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float4 gl_Position : SV_Position;
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};
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main_out main() {
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main_out tint_out = (main_out)0;
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tint_out.gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
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return tint_out;
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}
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