struct buf0 {
one : i32,
}
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn func_i1_(x : ptr<function, i32>) -> i32 {
let x_35 : i32 = x_7.one;
if ((x_35 == 1)) {
let x_39 : i32 = *(x);
return x_39;
let x_41 : i32 = x_7.one;
return x_41;
fn main_1() {
var param : i32;
param = -1;
let x_28 : i32 = func_i1_(&(param));
if ((x_28 <= 0)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);