dawn-cmake/test/bug/tint/453.wgsl

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[[group(0), binding(0)]] var Src : texture_2d<u32>;
[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>;
[[stage(compute), workgroup_size(1)]]
fn main() {
var srcValue : vec4<u32>;
let x_22 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0), 0);
srcValue = x_22;
let x_23 : ptr<function, u32> = &srcValue.x;
let x_24 : u32 = *x_23;
let x_25 : u32 = (x_24 + 1u);
let x_27 : vec4<u32> = srcValue;
textureStore(Dst, vec2<i32>(0, 0), x_27.xxxx);
return;
}