dawn-cmake/test/triangle.wgsl

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// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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// Vertex shader
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const pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
vec2<f32>(0.0, 0.5),
vec2<f32>(-0.5, -0.5),
vec2<f32>(0.5, -0.5));
[[builtin(position)]] var<out> Position : vec4<f32>;
[[builtin(vertex_index)]] var<in> VertexIndex : i32;
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[[stage(vertex)]]
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fn vtx_main() -> void {
Position = vec4<f32>(pos[VertexIndex], 0.0, 1.0);
}
// Fragment shader
[[location(0)]] var<out> outColor : vec4<f32>;
[[stage(fragment)]]
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fn frag_main() -> void {
outColor = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}