2021-07-30 16:03:06 +00:00
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#include <metal_stdlib>
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using namespace metal;
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void main_1(texture2d<float, access::sample> tint_symbol_1, sampler tint_symbol_2) {
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float4 var_1 = 0.0f;
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float4 const x_22 = tint_symbol_1.sample(tint_symbol_2, float2(0.0f, 0.0f));
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float4 const x_26 = tint_symbol_1.sample(tint_symbol_2, float2(0.0f, 0.0f));
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var_1 = (x_22 + x_26);
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return;
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}
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2021-08-12 19:47:20 +00:00
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fragment void tint_symbol(texture2d<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) {
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2021-07-30 16:03:06 +00:00
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main_1(tint_symbol_3, tint_symbol_4);
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return;
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}
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