33 lines
536 B
WebGPU Shading Language
33 lines
536 B
WebGPU Shading Language
|
struct Inner {
|
||
|
x : i32;
|
||
|
};
|
||
|
|
||
|
struct S {
|
||
|
a : vec3<i32>;
|
||
|
b : i32;
|
||
|
c : vec3<u32>;
|
||
|
d : u32;
|
||
|
e : vec3<f32>;
|
||
|
f : f32;
|
||
|
g : mat2x3<f32>;
|
||
|
h : mat3x2<f32>;
|
||
|
i : Inner;
|
||
|
j : [[stride(16)]] array<Inner, 4>;
|
||
|
};
|
||
|
|
||
|
[[binding(0), group(0)]] var<storage, write> s : S;
|
||
|
|
||
|
[[stage(compute), workgroup_size(1)]]
|
||
|
fn main() {
|
||
|
s.a = vec3<i32>();
|
||
|
s.b = i32();
|
||
|
s.c = vec3<u32>();
|
||
|
s.d = u32();
|
||
|
s.e = vec3<f32>();
|
||
|
s.f = f32();
|
||
|
s.g = mat2x3<f32>();
|
||
|
s.h = mat3x2<f32>();
|
||
|
s.i = Inner();
|
||
|
s.j = [[stride(16)]] array<Inner, 4>();
|
||
|
}
|