51 lines
949 B
WebGPU Shading Language
51 lines
949 B
WebGPU Shading Language
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struct buf0 {
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one : i32;
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};
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[[group(0), binding(0)]] var<uniform> x_8 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : array<i32, 3>;
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var b : i32;
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var c : i32;
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a[0] = 1;
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a[1] = 2;
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a[2] = 3;
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b = 0;
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let x_38 : i32 = x_8.one;
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let x_40 : i32 = a[x_38];
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c = x_40;
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let x_41 : i32 = c;
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if ((x_41 > 1)) {
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x_GLF_color = vec4<f32>(0.0, 1.0, 1.0, 0.0);
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let x_45 : i32 = b;
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b = (x_45 + 1);
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}
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let x_47 : i32 = b;
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let x_48 : i32 = (x_47 + 1);
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b = x_48;
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let x_50 : ptr<function, i32> = &(a[clamp(x_48, 0, 2)]);
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let x_51 : i32 = *(x_50);
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*(x_50) = (x_51 + 1);
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let x_54 : i32 = a[2];
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if ((x_54 == 4)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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