dawn-cmake/test/shader_io/compute_input_builtins_stru...

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HLSL
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struct ComputeInputs {
uint3 local_invocation_id;
uint local_invocation_index;
uint3 global_invocation_id;
uint3 workgroup_id;
};
struct tint_symbol_1 {
uint3 local_invocation_id : SV_GroupThreadID;
uint local_invocation_index : SV_GroupIndex;
uint3 global_invocation_id : SV_DispatchThreadID;
uint3 workgroup_id : SV_GroupID;
};
[numthreads(1, 1, 1)]
void main(tint_symbol_1 tint_symbol) {
const ComputeInputs inputs = {tint_symbol.local_invocation_id, tint_symbol.local_invocation_index, tint_symbol.global_invocation_id, tint_symbol.workgroup_id};
const uint foo = (((inputs.local_invocation_id.x + inputs.local_invocation_index) + inputs.global_invocation_id.x) + inputs.workgroup_id.x);
return;
}