2021-06-29 10:23:26 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
struct Mat4x4_ {
|
2021-08-23 21:45:23 +00:00
|
|
|
/* 0x0000 */ float4 mx;
|
|
|
|
/* 0x0010 */ float4 my;
|
|
|
|
/* 0x0020 */ float4 mz;
|
|
|
|
/* 0x0030 */ float4 mw;
|
2021-06-29 10:23:26 +00:00
|
|
|
};
|
|
|
|
struct Mat4x3_ {
|
2021-08-23 21:45:23 +00:00
|
|
|
/* 0x0000 */ float4 mx;
|
|
|
|
/* 0x0010 */ float4 my;
|
|
|
|
/* 0x0020 */ float4 mz;
|
2021-06-29 10:23:26 +00:00
|
|
|
};
|
|
|
|
struct Mat4x2_ {
|
2021-08-23 21:45:23 +00:00
|
|
|
/* 0x0000 */ float4 mx;
|
|
|
|
/* 0x0010 */ float4 my;
|
2021-06-29 10:23:26 +00:00
|
|
|
};
|
|
|
|
struct ub_SceneParams {
|
|
|
|
/* 0x0000 */ Mat4x4_ u_Projection;
|
|
|
|
};
|
|
|
|
struct tint_array_wrapper {
|
|
|
|
/* 0x0000 */ Mat4x2_ arr[1];
|
|
|
|
};
|
|
|
|
struct ub_MaterialParams {
|
|
|
|
/* 0x0000 */ tint_array_wrapper u_TexMtx;
|
2021-08-23 21:45:23 +00:00
|
|
|
/* 0x0020 */ float4 u_Misc0_;
|
2021-06-29 10:23:26 +00:00
|
|
|
};
|
|
|
|
struct tint_array_wrapper_1 {
|
|
|
|
/* 0x0000 */ Mat4x3_ arr[32];
|
|
|
|
};
|
|
|
|
struct ub_PacketParams {
|
|
|
|
/* 0x0000 */ tint_array_wrapper_1 u_PosMtx;
|
|
|
|
};
|
|
|
|
struct VertexOutput {
|
|
|
|
float4 v_Color;
|
|
|
|
float2 v_TexCoord;
|
|
|
|
float4 member;
|
|
|
|
};
|
|
|
|
struct tint_symbol_2 {
|
|
|
|
float3 a_Position [[attribute(0)]];
|
|
|
|
float2 a_UV [[attribute(1)]];
|
|
|
|
float4 a_Color [[attribute(2)]];
|
|
|
|
float3 a_Normal [[attribute(3)]];
|
|
|
|
float a_PosMtxIdx [[attribute(4)]];
|
|
|
|
};
|
|
|
|
struct tint_symbol_3 {
|
|
|
|
float4 v_Color [[user(locn0)]];
|
|
|
|
float2 v_TexCoord [[user(locn1)]];
|
|
|
|
float4 member [[position]];
|
|
|
|
};
|
|
|
|
|
|
|
|
float3 Mat4x3GetCol0_(Mat4x3_ m) {
|
|
|
|
Mat4x3_ m1 = {};
|
|
|
|
m1 = m;
|
|
|
|
Mat4x3_ const _e2 = m1;
|
|
|
|
Mat4x3_ const _e5 = m1;
|
|
|
|
Mat4x3_ const _e8 = m1;
|
|
|
|
return float3(_e2.mx.x, _e5.my.x, _e8.mz.x);
|
|
|
|
}
|
|
|
|
|
|
|
|
float3 Mat4x3GetCol1_(Mat4x3_ m2) {
|
|
|
|
Mat4x3_ m3 = {};
|
|
|
|
m3 = m2;
|
|
|
|
Mat4x3_ const _e2 = m3;
|
|
|
|
Mat4x3_ const _e5 = m3;
|
|
|
|
Mat4x3_ const _e8 = m3;
|
|
|
|
return float3(_e2.mx.y, _e5.my.y, _e8.mz.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
float3 Mat4x3GetCol2_(Mat4x3_ m4) {
|
|
|
|
Mat4x3_ m5 = {};
|
|
|
|
m5 = m4;
|
|
|
|
Mat4x3_ const _e2 = m5;
|
|
|
|
Mat4x3_ const _e5 = m5;
|
|
|
|
Mat4x3_ const _e8 = m5;
|
|
|
|
return float3(_e2.mx.z, _e5.my.z, _e8.mz.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
float3 Mat4x3GetCol3_(Mat4x3_ m6) {
|
|
|
|
Mat4x3_ m7 = {};
|
|
|
|
m7 = m6;
|
|
|
|
Mat4x3_ const _e2 = m7;
|
|
|
|
Mat4x3_ const _e5 = m7;
|
|
|
|
Mat4x3_ const _e8 = m7;
|
|
|
|
return float3(_e2.mx.w, _e5.my.w, _e8.mz.w);
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 Mul(Mat4x4_ m8, float4 v) {
|
|
|
|
Mat4x4_ m9 = {};
|
|
|
|
float4 v1 = 0.0f;
|
|
|
|
m9 = m8;
|
|
|
|
v1 = v;
|
|
|
|
Mat4x4_ const _e4 = m9;
|
|
|
|
float4 const _e6 = v1;
|
|
|
|
Mat4x4_ const _e8 = m9;
|
|
|
|
float4 const _e10 = v1;
|
|
|
|
Mat4x4_ const _e12 = m9;
|
|
|
|
float4 const _e14 = v1;
|
|
|
|
Mat4x4_ const _e16 = m9;
|
|
|
|
float4 const _e18 = v1;
|
|
|
|
return float4(dot(_e4.mx, _e6), dot(_e8.my, _e10), dot(_e12.mz, _e14), dot(_e16.mw, _e18));
|
|
|
|
}
|
|
|
|
|
|
|
|
float3 Mul1(Mat4x3_ m10, float4 v2) {
|
|
|
|
Mat4x3_ m11 = {};
|
|
|
|
float4 v3 = 0.0f;
|
|
|
|
m11 = m10;
|
|
|
|
v3 = v2;
|
|
|
|
Mat4x3_ const _e4 = m11;
|
|
|
|
float4 const _e6 = v3;
|
|
|
|
Mat4x3_ const _e8 = m11;
|
|
|
|
float4 const _e10 = v3;
|
|
|
|
Mat4x3_ const _e12 = m11;
|
|
|
|
float4 const _e14 = v3;
|
|
|
|
return float3(dot(_e4.mx, _e6), dot(_e8.my, _e10), dot(_e12.mz, _e14));
|
|
|
|
}
|
|
|
|
|
|
|
|
float2 Mul2(Mat4x2_ m12, float4 v4) {
|
|
|
|
Mat4x2_ m13 = {};
|
|
|
|
float4 v5 = 0.0f;
|
|
|
|
m13 = m12;
|
|
|
|
v5 = v4;
|
|
|
|
Mat4x2_ const _e4 = m13;
|
|
|
|
float4 const _e6 = v5;
|
|
|
|
Mat4x2_ const _e8 = m13;
|
|
|
|
float4 const _e10 = v5;
|
|
|
|
return float2(dot(_e4.mx, _e6), dot(_e8.my, _e10));
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 Mul3(float3 v6, Mat4x3_ m14) {
|
|
|
|
float3 v7 = 0.0f;
|
|
|
|
Mat4x3_ m15 = {};
|
|
|
|
v7 = v6;
|
|
|
|
m15 = m14;
|
|
|
|
Mat4x3_ const _e5 = m15;
|
|
|
|
float3 const _e6 = Mat4x3GetCol0_(_e5);
|
|
|
|
float3 const _e7 = v7;
|
|
|
|
Mat4x3_ const _e10 = m15;
|
|
|
|
float3 const _e11 = Mat4x3GetCol1_(_e10);
|
|
|
|
float3 const _e12 = v7;
|
|
|
|
Mat4x3_ const _e15 = m15;
|
|
|
|
float3 const _e16 = Mat4x3GetCol2_(_e15);
|
|
|
|
float3 const _e17 = v7;
|
|
|
|
Mat4x3_ const _e20 = m15;
|
|
|
|
float3 const _e21 = Mat4x3GetCol3_(_e20);
|
|
|
|
float3 const _e22 = v7;
|
|
|
|
return float4(dot(_e6, _e7), dot(_e11, _e12), dot(_e16, _e17), dot(_e21, _e22));
|
|
|
|
}
|
|
|
|
|
|
|
|
Mat4x4_ _Mat4x4_(float n) {
|
|
|
|
float n1 = 0.0f;
|
|
|
|
Mat4x4_ o = {};
|
|
|
|
n1 = n;
|
|
|
|
float const _e4 = n1;
|
|
|
|
o.mx = float4(_e4, 0.0f, 0.0f, 0.0f);
|
|
|
|
float const _e11 = n1;
|
|
|
|
o.my = float4(0.0f, _e11, 0.0f, 0.0f);
|
|
|
|
float const _e18 = n1;
|
|
|
|
o.mz = float4(0.0f, 0.0f, _e18, 0.0f);
|
|
|
|
float const _e25 = n1;
|
|
|
|
o.mw = float4(0.0f, 0.0f, 0.0f, _e25);
|
|
|
|
Mat4x4_ const _e27 = o;
|
|
|
|
return _e27;
|
|
|
|
}
|
|
|
|
|
|
|
|
Mat4x4_ _Mat4x4_1(Mat4x3_ m16) {
|
|
|
|
Mat4x3_ m17 = {};
|
|
|
|
Mat4x4_ o1 = {};
|
|
|
|
m17 = m16;
|
|
|
|
Mat4x4_ const _e4 = _Mat4x4_(1.0f);
|
|
|
|
o1 = _e4;
|
|
|
|
Mat4x3_ const _e7 = m17;
|
|
|
|
o1.mx = _e7.mx;
|
|
|
|
Mat4x3_ const _e10 = m17;
|
|
|
|
o1.my = _e10.my;
|
|
|
|
Mat4x3_ const _e13 = m17;
|
|
|
|
o1.mz = _e13.mz;
|
|
|
|
Mat4x4_ const _e15 = o1;
|
|
|
|
return _e15;
|
|
|
|
}
|
|
|
|
|
|
|
|
Mat4x4_ _Mat4x4_2(Mat4x2_ m18) {
|
|
|
|
Mat4x2_ m19 = {};
|
|
|
|
Mat4x4_ o2 = {};
|
|
|
|
m19 = m18;
|
|
|
|
Mat4x4_ const _e4 = _Mat4x4_(1.0f);
|
|
|
|
o2 = _e4;
|
|
|
|
Mat4x2_ const _e7 = m19;
|
|
|
|
o2.mx = _e7.mx;
|
|
|
|
Mat4x2_ const _e10 = m19;
|
|
|
|
o2.my = _e10.my;
|
|
|
|
Mat4x4_ const _e12 = o2;
|
|
|
|
return _e12;
|
|
|
|
}
|
|
|
|
|
|
|
|
Mat4x3_ _Mat4x3_(float n2) {
|
|
|
|
float n3 = 0.0f;
|
|
|
|
Mat4x3_ o3 = {};
|
|
|
|
n3 = n2;
|
|
|
|
float const _e4 = n3;
|
|
|
|
o3.mx = float4(_e4, 0.0f, 0.0f, 0.0f);
|
|
|
|
float const _e11 = n3;
|
|
|
|
o3.my = float4(0.0f, _e11, 0.0f, 0.0f);
|
|
|
|
float const _e18 = n3;
|
|
|
|
o3.mz = float4(0.0f, 0.0f, _e18, 0.0f);
|
|
|
|
Mat4x3_ const _e21 = o3;
|
|
|
|
return _e21;
|
|
|
|
}
|
|
|
|
|
|
|
|
Mat4x3_ _Mat4x3_1(Mat4x4_ m20) {
|
|
|
|
Mat4x4_ m21 = {};
|
|
|
|
Mat4x3_ o4 = {};
|
|
|
|
m21 = m20;
|
|
|
|
Mat4x4_ const _e4 = m21;
|
|
|
|
o4.mx = _e4.mx;
|
|
|
|
Mat4x4_ const _e7 = m21;
|
|
|
|
o4.my = _e7.my;
|
|
|
|
Mat4x4_ const _e10 = m21;
|
|
|
|
o4.mz = _e10.mz;
|
|
|
|
Mat4x3_ const _e12 = o4;
|
|
|
|
return _e12;
|
|
|
|
}
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
void main1(constant ub_PacketParams& global2, constant ub_SceneParams& global, constant ub_MaterialParams& global1, thread float* const tint_symbol_5, thread float3* const tint_symbol_6, thread float4* const tint_symbol_7, thread float4* const tint_symbol_8, thread float4* const tint_symbol_9, thread float3* const tint_symbol_10, thread float2* const tint_symbol_11, thread float2* const tint_symbol_12) {
|
2021-06-29 10:23:26 +00:00
|
|
|
Mat4x3_ t_PosMtx = {};
|
|
|
|
float2 t_TexSpaceCoord = 0.0f;
|
2021-08-04 22:15:28 +00:00
|
|
|
float const _e15 = *(tint_symbol_5);
|
2021-06-29 10:23:26 +00:00
|
|
|
Mat4x3_ const _e18 = global2.u_PosMtx.arr[int(_e15)];
|
|
|
|
t_PosMtx = _e18;
|
|
|
|
Mat4x3_ const _e23 = t_PosMtx;
|
|
|
|
Mat4x4_ const _e24 = _Mat4x4_1(_e23);
|
2021-08-04 22:15:28 +00:00
|
|
|
float3 const _e25 = *(tint_symbol_6);
|
2021-06-29 10:23:26 +00:00
|
|
|
Mat4x3_ const _e29 = t_PosMtx;
|
|
|
|
Mat4x4_ const _e30 = _Mat4x4_1(_e29);
|
2021-08-04 22:15:28 +00:00
|
|
|
float3 const _e31 = *(tint_symbol_6);
|
2021-06-29 10:23:26 +00:00
|
|
|
float4 const _e34 = Mul(_e30, float4(_e31, 1.0f));
|
|
|
|
Mat4x4_ const _e35 = global.u_Projection;
|
|
|
|
Mat4x3_ const _e37 = t_PosMtx;
|
|
|
|
Mat4x4_ const _e38 = _Mat4x4_1(_e37);
|
2021-08-04 22:15:28 +00:00
|
|
|
float3 const _e39 = *(tint_symbol_6);
|
2021-06-29 10:23:26 +00:00
|
|
|
Mat4x3_ const _e43 = t_PosMtx;
|
|
|
|
Mat4x4_ const _e44 = _Mat4x4_1(_e43);
|
2021-08-04 22:15:28 +00:00
|
|
|
float3 const _e45 = *(tint_symbol_6);
|
2021-06-29 10:23:26 +00:00
|
|
|
float4 const _e48 = Mul(_e44, float4(_e45, 1.0f));
|
|
|
|
float4 const _e49 = Mul(_e35, _e48);
|
2021-08-04 22:15:28 +00:00
|
|
|
*(tint_symbol_7) = _e49;
|
|
|
|
float4 const _e50 = *(tint_symbol_8);
|
|
|
|
*(tint_symbol_9) = _e50;
|
2021-06-29 10:23:26 +00:00
|
|
|
float4 const _e52 = global1.u_Misc0_;
|
|
|
|
if ((_e52.x == 2.0f)) {
|
|
|
|
{
|
2021-08-04 22:15:28 +00:00
|
|
|
float3 const _e59 = *(tint_symbol_10);
|
2021-06-29 10:23:26 +00:00
|
|
|
Mat4x2_ const _e64 = global1.u_TexMtx.arr[0];
|
2021-08-04 22:15:28 +00:00
|
|
|
float3 const _e65 = *(tint_symbol_10);
|
2021-06-29 10:23:26 +00:00
|
|
|
float2 const _e68 = Mul2(_e64, float4(_e65, 1.0f));
|
2021-08-04 22:15:28 +00:00
|
|
|
*(tint_symbol_11) = _e68.xy;
|
2021-06-29 10:23:26 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
{
|
2021-08-04 22:15:28 +00:00
|
|
|
float2 const _e73 = *(tint_symbol_12);
|
2021-06-29 10:23:26 +00:00
|
|
|
Mat4x2_ const _e79 = global1.u_TexMtx.arr[0];
|
2021-08-04 22:15:28 +00:00
|
|
|
float2 const _e80 = *(tint_symbol_12);
|
2021-06-29 10:23:26 +00:00
|
|
|
float2 const _e84 = Mul2(_e79, float4(_e80, 1.0f, 1.0f));
|
2021-08-04 22:15:28 +00:00
|
|
|
*(tint_symbol_11) = _e84.xy;
|
2021-06-29 10:23:26 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-08-04 22:15:28 +00:00
|
|
|
VertexOutput tint_symbol_inner(constant ub_PacketParams& global2, constant ub_SceneParams& global, constant ub_MaterialParams& global1, float3 a_Position, float2 a_UV, float4 a_Color, float3 a_Normal, float a_PosMtxIdx, thread float3* const tint_symbol_13, thread float2* const tint_symbol_14, thread float4* const tint_symbol_15, thread float3* const tint_symbol_16, thread float* const tint_symbol_17, thread float4* const tint_symbol_18, thread float4* const tint_symbol_19, thread float2* const tint_symbol_20) {
|
|
|
|
*(tint_symbol_13) = a_Position;
|
|
|
|
*(tint_symbol_14) = a_UV;
|
|
|
|
*(tint_symbol_15) = a_Color;
|
|
|
|
*(tint_symbol_16) = a_Normal;
|
|
|
|
*(tint_symbol_17) = a_PosMtxIdx;
|
|
|
|
main1(global2, global, global1, tint_symbol_17, tint_symbol_13, tint_symbol_18, tint_symbol_15, tint_symbol_19, tint_symbol_16, tint_symbol_20, tint_symbol_14);
|
|
|
|
float4 const _e11 = *(tint_symbol_19);
|
|
|
|
float2 const _e13 = *(tint_symbol_20);
|
|
|
|
float4 const _e15 = *(tint_symbol_18);
|
2021-06-29 10:23:26 +00:00
|
|
|
VertexOutput const tint_symbol_4 = {.v_Color=_e11, .v_TexCoord=_e13, .member=_e15};
|
2021-08-04 22:15:28 +00:00
|
|
|
return tint_symbol_4;
|
|
|
|
}
|
|
|
|
|
2021-08-12 19:47:20 +00:00
|
|
|
vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]], constant ub_PacketParams& global2 [[buffer(0)]], constant ub_SceneParams& global [[buffer(1)]], constant ub_MaterialParams& global1 [[buffer(2)]]) {
|
2021-08-04 22:15:28 +00:00
|
|
|
thread float3 tint_symbol_21 = 0.0f;
|
|
|
|
thread float2 tint_symbol_22 = 0.0f;
|
|
|
|
thread float4 tint_symbol_23 = 0.0f;
|
|
|
|
thread float3 tint_symbol_24 = 0.0f;
|
|
|
|
thread float tint_symbol_25 = 0.0f;
|
|
|
|
thread float4 tint_symbol_26 = 0.0f;
|
|
|
|
thread float4 tint_symbol_27 = 0.0f;
|
|
|
|
thread float2 tint_symbol_28 = 0.0f;
|
|
|
|
VertexOutput const inner_result = tint_symbol_inner(global2, global, global1, tint_symbol_1.a_Position, tint_symbol_1.a_UV, tint_symbol_1.a_Color, tint_symbol_1.a_Normal, tint_symbol_1.a_PosMtxIdx, &(tint_symbol_21), &(tint_symbol_22), &(tint_symbol_23), &(tint_symbol_24), &(tint_symbol_25), &(tint_symbol_26), &(tint_symbol_27), &(tint_symbol_28));
|
|
|
|
tint_symbol_3 wrapper_result = {};
|
|
|
|
wrapper_result.v_Color = inner_result.v_Color;
|
|
|
|
wrapper_result.v_TexCoord = inner_result.v_TexCoord;
|
|
|
|
wrapper_result.member = inner_result.member;
|
|
|
|
return wrapper_result;
|
2021-06-29 10:23:26 +00:00
|
|
|
}
|
|
|
|
|