dawn-cmake/test/bug/tint/977.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct ResultMatrix {
/* 0x0000 */ float numbers[1];
};
struct FirstMatrix {
float numbers[1];
};
struct SecondMatrix {
float numbers[1];
};
struct Uniforms {
float tint_symbol;
int sizeA;
int sizeB;
};
float binaryOperation_f1_f1_(thread float* const a, thread float* const b) {
float x_26 = 0.0f;
float const x_13 = *(b);
if ((x_13 == 0.0f)) {
return 1.0f;
}
float const x_21 = *(b);
if (!((rint((x_21 - (2.0f * floor((x_21 / 2.0f))))) == 1.0f))) {
float const x_29 = *(a);
float const x_31 = *(b);
x_26 = pow(fabs(x_29), x_31);
} else {
float const x_34 = *(a);
float const x_36 = *(a);
float const x_38 = *(b);
x_26 = (sign(x_34) * pow(fabs(x_36), x_38));
}
float const x_41 = x_26;
return x_41;
}
void main_1(thread uint3* const tint_symbol_2, device ResultMatrix* const tint_symbol_3) {
int index = 0;
int a_1 = 0;
float param = 0.0f;
float param_1 = 0.0f;
uint const x_54 = (*(tint_symbol_2))[0];
index = as_type<int>(x_54);
a_1 = -10;
int const x_63 = index;
param = -4.0f;
param_1 = -3.0f;
float const x_68 = binaryOperation_f1_f1_(&(param), &(param_1));
(*(tint_symbol_3)).numbers[x_63] = x_68;
return;
}
void tint_symbol_1_inner(uint3 gl_GlobalInvocationID_param, thread uint3* const tint_symbol_4, device ResultMatrix* const tint_symbol_5) {
*(tint_symbol_4) = gl_GlobalInvocationID_param;
main_1(tint_symbol_4, tint_symbol_5);
}
kernel void tint_symbol_1(device ResultMatrix* tint_symbol_7 [[buffer(0)]], uint3 gl_GlobalInvocationID_param [[thread_position_in_grid]]) {
thread uint3 tint_symbol_6 = 0u;
tint_symbol_1_inner(gl_GlobalInvocationID_param, &(tint_symbol_6), tint_symbol_7);
return;
}