9 lines
189 B
WebGPU Shading Language
9 lines
189 B
WebGPU Shading Language
|
[[group(1), binding(0)]] var t : texture_2d<f32>;
|
||
|
|
||
|
[[group(1), binding(1)]] var s : sampler;
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() {
|
||
|
var res : vec4<f32> = textureGather(3, t, s, vec2<f32>());
|
||
|
}
|