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SKIP: FAILED
#version 310 es
vec2 tint_unpack2x16float(uint param_0) {
uint i = param_0;
return f16tof32(uint2(i & 0xffff, i >> 16));
}
void unpack2x16float_32a5cf() {
vec2 res = tint_unpack2x16float(1u);
}
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vec4 vertex_main() {
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unpack2x16float_32a5cf();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
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vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
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}
Error parsing GLSL shader:
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ERROR: 0:5: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp highp uint' and a right operand of type ' const int' (or there is no acceptable conversion)
ERROR: 0:5: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
vec2 tint_unpack2x16float(uint param_0) {
uint i = param_0;
return f16tof32(uint2(i & 0xffff, i >> 16));
}
void unpack2x16float_32a5cf() {
vec2 res = tint_unpack2x16float(1u);
}
void fragment_main() {
unpack2x16float_32a5cf();
}
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void main() {
fragment_main();
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return;
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}
Error parsing GLSL shader:
ERROR: 0:6: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp mediump uint' and a right operand of type ' const int' (or there is no acceptable conversion)
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
vec2 tint_unpack2x16float(uint param_0) {
uint i = param_0;
return f16tof32(uint2(i & 0xffff, i >> 16));
}
void unpack2x16float_32a5cf() {
vec2 res = tint_unpack2x16float(1u);
}
void compute_main() {
unpack2x16float_32a5cf();
}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
compute_main();
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return;
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}
Error parsing GLSL shader:
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ERROR: 0:5: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp highp uint' and a right operand of type ' const int' (or there is no acceptable conversion)
ERROR: 0:5: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.