dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/while-function-always-false/0-opt.wgsl

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struct buf0 {
injectionSwitch : vec2<f32>,
}
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var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_6 : buf0;
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fn main_1() {
var j : i32;
var x_41 : f32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
loop {
let x_32 : f32 = x_6.injectionSwitch.x;
j = i32(x_32);
loop {
let x_8 : i32 = j;
if ((x_8 < 2)) {
} else {
break;
}
return;
}
continuing {
x_41 = x_6.injectionSwitch.y;
if ((0.0 > x_41)) {
} else {
break;
}
}
}
let x_43 : i32 = i32(x_41);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@stage(fragment)
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}